How To Video Game

VOID/BREAKER: How Long to Beat

The player firing a rifle at a swarm of glowing enemies beneath a ruined structure in VOID/BREAKER

VOID/BREAKER has no official length. Neither publisher Playstack nor solo developer Stubby Games has given a playtime, and as a roguelite it has no fixed run time: you beat the story when a run makes it through all six zones and the finale boss that version 1.0 added on November 4, 2026. How long that takes depends on how quickly your runs start succeeding, and the permanent upgrades you buy between runs make every attempt a little easier.

Completionists have far more to chew on. Below is how the game is structured, what decides how long a first clear takes, what 1.0 adds and how long the endgame lasts.

How the Game Is Structured

A run, which the game calls an iteration, takes you through a chain of zones. Each zone is a map of connected areas (fights, shops, loot rooms and optional challenges) that ends with a boss. Beat the boss and you move on to the next zone. Die, and the run ends, though you keep the currencies you spend on permanent upgrades between runs.

Act Zones When it arrived
Act 1 Zones 01 to 03 Early Access launch, August 2025
Act 2 Zone 04 HARD RESET update, February 2026
Act 2 Zone 05 ASCENSION update, June 2026
Finale Zone 06, the finale boss and the story conclusion Version 1.0, November 4, 2026

The story stops on a cliffhanger after Zone 03 and picks up in Zone 04, which Stubby Games described in its HARD RESET dev diary as the start of Act 2. Once you have finished the story, Playstack’s 1.0 patch notes say runs can be completed linearly, straight through from Zone 01 to Zone 06.

What Decides How Long a First Clear Takes

With no official figure, the honest answer is a set of factors rather than a number:

  • The bosses. Each zone ends in a boss, and Stubby Games has eased the first one, Gravaxis, more than once, including reduced movement and clearer attacks in the HARD RESET update. 1.0 also removed the long wait that used to follow emptying a staggered boss’s health bar. Our first boss guide covers the fight.
  • Your permanent upgrades. Hacks, unlocked weapons and permanent currencies carry over between runs, so every failed run still moves you forward.
  • Difficulty. Higher difficulties pay out more Voidium, but Normal keeps a first clear shorter and less punishing.
  • Roguelite experience. If you already know how to read a run’s mod offers and when to take the risky route, you will need fewer attempts.

What 1.0 Adds to the Length

Version 1.0 brought Zone 06, a finale boss fight and the conclusion of the story, per the 1.0 patch notes. That adds one more zone and boss to a full clear. Stubby Games has not given a playtime figure for the finished game.

The same notes add the LMG and three endgame weapons (the Revolver, the Flamethrower and the Entity rifle), the VOID/BREAKER museum as the endgame hub, and enough achievements to bring the Steam total to 80, all of which add to the time a completionist will spend.

How Long the Endgame Lasts

Beating the story is not the end of VOID/BREAKER:

  • Chaos Terminal. It unlocks after you clear Zone 03, per the Chaos Terminal update. You raise your Chaos Rating with modifiers or a higher difficulty, take on Chaos Missions and earn Chaos Fragments, which unlock weapon chassis. There were 16 chassis to find when it launched, and the achievement list climbs to Chaos Master, for completing Chaos Level 30.
  • Endless Run mode and the extra hard difficulty modes were in the game from the start of Early Access.
  • Schematics. New mods enter your loot pool when you find and research their schematics, which are spread across the zones, including the Fragmented Zones.
  • The VOID/BREAKER museum, the endgame hub 1.0 added, with a stats board for your lifetime stats.
  • Linear runs. After the story, runs can go straight through all six zones.

How to Beat It Faster

  • Learn the stagger loop. Staggering enemies with grenades and thrown debris, then finishing them, is how you get health and ammo back.
  • Spend your permanent currency every run. The hacks you buy between runs make the early zones much easier.
  • Pick the right difficulty. Higher difficulties pay out more Voidium, but on a first clear Normal keeps every run shorter and less punishing.

For when 1.0 launched, see our VOID/BREAKER release time guide. If you want to know whether a friend can help with the long haul, our VOID/BREAKER co-op guide has the answer, and our VOID/BREAKER Game Pass guide covers playing it on a subscription.

Frequently Asked Questions

How long is VOID/BREAKER? There is no official figure. Neither Playstack nor Stubby Games has given a playtime, and as a roguelite its length depends on how quickly your runs make it through all six zones and the finale boss.

How many zones are in VOID/BREAKER? Six in version 1.0: Zones 01 to 05 from Early Access plus Zone 06, which arrived with the story’s conclusion on November 4, 2026.

Do you have to start over from Zone 01 every time you die? In Act 1, each run starts from Zone 01, but your hacks, unlocked weapons and permanent currencies carry over, so every attempt starts a little stronger.

Is there anything to do after beating VOID/BREAKER? Yes. The Chaos Terminal adds escalating Chaos Missions that unlock weapon chassis, and the game has Endless Run mode, harder difficulties, schematics to collect and, from 1.0, the VOID/BREAKER museum as an endgame hub and linear runs through all six zones.