How To Video Game

VOID/BREAKER: How to Unlock Weapons

The player aiming a white rifle at a glowing red portal in a forest arena in VOID/BREAKER

In VOID/BREAKER you start with only the pistol and unlock the rest of the arsenal between runs, spending the permanent currencies you carry out of each run (Voidium and Decryptors) to add new weapons to your loadout. The Assault Rifle costs Voidium, a change Stubby Games made so new players could reach it early, while the SMG and sniper rifle arrived with the later zones, Zone 04 and Zone 05.

You carry one weapon per run, picked before you set out, so every unlock is a new way to play rather than a pickup. Below is every weapon in the game, how each one unlocks, how chassis variants work and which weapon to buy first.

How Weapon Unlocks Work

Each run starts in your home base, the cell-like room you return to after every death. Before you head out, you choose the weapon you will use for the whole run, then build it up with mods as you go.

New weapons are bought with two currencies that stay with you between runs:

  • Voidium. Dropped by enemies, and the last enemy in an area clear releases extra. Higher difficulties pay out more, per the HARD RESET update. It also pays for hacks (permanent upgrades) and shop rerolls.
  • Decryptors. Blue, lock-shaped items. Mini-bosses drop a chest with one Decryptor each, and Decryptors are also used to decrypt new hacks.

Stubby Games made the first unlock cheaper early on. Its September 2025 patch moved the Assault Rifle from Decryptors to Voidium “to help with some early game difficulty,” and the same patch made the weapon purchase screen show prices more clearly. Check that screen between runs to see what you can afford.

Every Weapon and How to Get It

Weapon Added How to unlock it
Pistol Early Access launch Your starting weapon
Assault Rifle Early Access launch Buy it with Voidium between runs
Shotgun Early Access launch Buy it between runs as your currencies grow
Marksman Rifle Early Access launch Buy it between runs as your currencies grow
SMG HARD RESET, February 2026 Arrived with Zone 04
Sniper Rifle ASCENSION, June 2026 Arrived with Zone 05
LMG Version 1.0, November 4, 2026 New weapon with four chassis; the 1.0 notes do not give its unlock condition
Revolver, Flamethrower, Entity rifle Version 1.0, November 4, 2026 Endgame weapons; the 1.0 notes do not give their unlock condition

The game launched into Early Access with the first four. Playstack’s 1.0 patch notes name the four that 1.0 added: the LMG, which comes with four chassis, and three endgame weapons, the Revolver, the Flamethrower and the Entity rifle. The notes do not say how any of them unlock, so check the weapon screen in your base after each run.

How to Unlock the SMG and Sniper Rifle

These two are the most asked about, because they do not show up for new players right away.

The SMG was in VOID/BREAKER’s trailers long before it was playable. It became playable in the HARD RESET update on February 17, 2026, the same update that added Zone 04 and wallrunning.

The sniper rifle came with the ASCENSION update on June 7, 2026, together with Zone 05 and “4 new weapon chassis to unlock alongside it.”

The patch notes do not spell out the exact unlock condition for either one. Because each arrived with the zone added in the same update, the practical route is to push your runs into Zone 04 for the SMG and Zone 05 for the sniper, then check the weapon screen in your base after the run.

Weapon Chassis: Variants of Each Gun

Unlocking a weapon is only the first step. Each weapon also has chassis, variants “with their own visuals and handling”:

  • Chaos Terminal. After you clear Zone 03, the Chaos Terminal lets you take on Chaos Missions at higher difficulty. They pay Chaos Fragments, which unlock chassis. There were 16 when the terminal launched.
  • Sniper chassis. Four more came with the sniper rifle in June.
  • LMG chassis. The LMG arrived in 1.0 with four chassis of its own.
  • Supporter’s Pack. Seven unique chassis, which Playstack granted free to everyone who owned the game on Steam before 1.0. Its 1.0 post now describes the pack as an optional, Steam-only collection for players who want to support the developer.

Since 1.0, the chassis terminal is open straight away, per the patch notes.

Fire modes add another layer: since ASCENSION, every weapon has its own fire mode mods. Stubby Games noted that single-fire mods can turn automatic weapons into “powerful rifles” and burst modes make the SMG “a force to be reckoned with.”

Which Weapon to Unlock First

There is no single best gun, because mods change everything, but here is what each one offers:

  • Pistol. Your starting weapon, so it is the one you learn the stagger loop with.
  • Assault Rifle. Cheap to unlock, and Stubby Games moved it to Voidium specifically “to help with some early game difficulty,” which makes it the easiest step up from the pistol.
  • Shotgun. One of the original four. Since ASCENSION it has its own fire mode mods like every other weapon, and they change how it plays.
  • SMG. Stubby Games describes it as a “fast firing decimator with an extremely high fire rate and high proc chance” that suits movement-heavy builds.
  • Sniper Rifle. The developer’s own favorite: “this is my favourite weapon so far.”
  • LMG and the endgame weapons. New in 1.0. The patch notes do not describe how they handle, so try each one once it unlocks.

If you are still learning the game, the Assault Rifle is the safest first purchase. How long the full climb takes is covered in our VOID/BREAKER how long to beat guide, and our VOID/BREAKER release time guide covers the 1.0 launch.

Frequently Asked Questions

How do you unlock new weapons in VOID/BREAKER? Between runs, in your home base. Spend Voidium and Decryptors, the currencies you keep after each run, on the weapon purchase screen. The Assault Rifle costs Voidium and is the easy early pick.

How do you unlock the SMG in VOID/BREAKER? The SMG arrived with Zone 04 in the HARD RESET update. Push your runs into Zone 04, then check the weapon screen in your base. Before February 2026 it could not be unlocked at all.

How do you get the shotgun in VOID/BREAKER? It is one of the original four weapons and is bought between runs once you have the currency for it.

How many weapons are in VOID/BREAKER? Ten in version 1.0: the six from Early Access (pistol, Assault Rifle, shotgun, Marksman Rifle, SMG and sniper rifle) plus the LMG and three endgame weapons, the Revolver, the Flamethrower and the Entity rifle.

Can you switch weapons during a run? No. You pick one weapon before each run and build it up with mods.