You check your reputation in Probably Stolen by opening the Feedback Box on the left side of your store. It shows a bar for each faction, Lower Levels, Upper Levels, Security, Black Market and Revolution, on a scale from -200 to 200, and hovering over the icons beside each bar tells you which perk or penalty that level brings.
Reputation matters more than it first appears. As the store page puts it, “Reputation buys access and protection, but it also paints a target on your back.” Below is how to open and read the Feedback Box, what the icons mean, which levels to watch, and what moves your standing up and down.
Where to Find the Feedback Box
The Feedback Box sits on the left of the store. Click it to open the reputation panel, and close it again with the X in the corner. There is also an “i” icon in the top corner for the game’s own explanation.
It is worth a look before you squeeze a customer with a markup: a quick check tells you whether their faction can afford the hit.
The Chemist start adds a sixth bar, the Sector 13 Cartel, whose Handler collects your weekly Dream Dust quota. Our guide to the best specialization explains that start.
How to Read the Reputation Bars
- The number at the top is your exact standing, shown out of 200. A neutral standing reads 0.00/200.
- The bar grows up from the middle line as your standing rises and down as it falls. A long red bar means you are deep in the negative.
- The faces along the bar mark perks and penalties. Smiling faces above the middle line are perks you unlock as your standing rises; frowning faces below it are penalties that kick in as it falls. Hover over any of them to read exactly what it does.
- The star near the top marks a faction’s best perk.
- The skull marks the level where a faction ends your run.
- The word under each bar names your current standing with that faction, down to Blacklisted at the bottom.
Not every faction has every marker. In the official screenshot of the panel, Lower Levels, Upper Levels and Security each have a star, while the Black Market and Revolution perks stop short of one. Only Lower Levels, Security and Revolution have a skull.
The Levels to Watch
The skulls sit at -100. Reach that with one of those three factions and the run ends: the Lower Levels lynch you, Security frames you, and the Revolution bombs the store. Our guide to every ending lists those game overs and the rest. If any of those three bars is heading toward its skull, fix it before anything else.
A few other levels change how a run plays:
- The Security star. Its description says Security stops inspecting your store, which is a big deal for any run that handles contraband.
- Black Market at -40. The Underground Exchange closes to you, and the janitorial service still works but costs twice as much.
- Black Market standing in general. The thief’s stock scales with it, so a better standing brings better goods to buy.
- Sector 13 Cartel, on the Chemist start. Higher standing raises your weekly stipend and makes extra materials cheaper to ask for, and at 100 your Handler starts letting you work your way out of the Cartel.
Faction Colors at the Counter
You can tell which faction a customer belongs to before you deal with them, because their dialog box is colored to match:
| Faction | Dialog box color |
|---|---|
| Lower Levels | Light brown |
| Upper Levels | Purple |
| Security | Red |
| Black Market | Black |
| Revolution | Green |
The colors pay off at the counter: you know whose reputation a markup will cost before you name a price.
What Raises and Lowers Reputation
- Every trade. Each deal moves reputation with the customer’s faction. Discounts and generous offers raise it; markups and hard bargains lower it. The bargain panel shows the reputation multiplier for each direction of the trade, and our haggling guide explains how to use it.
- Reporting customers. Turning in a wanted or contraband-carrying customer earns Security reputation and costs you standing with the customer’s own faction. Patch 1.0.0.1 changed one case: reporting Lou to Security no longer lowers your Black Market reputation.
- Inspections. Clearing a Security inspection earns Security reputation, but not when the inspection was triggered by contraband you showed in the display case.
- The Alarm Transmitter Module. Fitted to an Alarm System, it adds one point a night with a faction you choose. Our guide to the best modules covers it.
- Difficulty. The official difficulty screen scales every gain and loss: gains count for 1.5 times and losses for half on Price Gouge, and gains for 0.75 times and losses for 1.25 times on Thin Margins.
- Perks. Diplomatic raises the reputation you earn from trades (only gains, since a fix before launch), while Convict and Public Enemy start you in the red. Our guides to the best starting perks and the best negative perks cover both sides.
Reaching the top with any faction earns the Diplomatic achievement, “Reach maximum reputation with any faction.” If you are still in your first week, our guide to the best start covers when the tutorial introduces bargaining and reputation. Every other guide is on our Probably Stolen hub.
Frequently Asked Questions
How do you check your reputation in Probably Stolen? Open the Feedback Box on the left side of the store. It shows a bar for each faction.
What do the faces in the Feedback Box mean? Smiling faces are perks you unlock as your standing rises, frowning faces are penalties as it falls, the star is a faction’s best perk, and the skull is where it ends your run. Hover over any of them to read the details.
What is the highest reputation in Probably Stolen? 200 with each faction. The lowest is -200.
Which factions can end your run? Lower Levels, Security and Revolution, each at -100 reputation.
How do you raise reputation fast? Give that faction’s customers discounts or generous offers at the counter, and fit an Alarm Transmitter Module set to that faction.
How do you tell which faction a customer is from? By the color of their dialog box: light brown for Lower Levels, purple for Upper Levels, red for Security, black for Black Market and green for Revolution.