How To Video Game

WoW Forever: How to Make a Guild

Three Skyborne characters in gold armor and robes standing on a stone path on Zephras Isle in World of Warcraft: Forever

To make a guild in World of Warcraft: Forever, buy a Guild Charter from a Guild Master in a capital city for 10 silver, name it, collect nine signatures from other players, and hand it back to a Guild Master to register. So starting a guild costs 10 silver plus any tip you offer signers, and you need ten people including yourself.

The process is simple, but registration has been buggy in launch week. Below is every Guild Master’s location, the steps, who can sign, and the problems worth checking for before you spend your silver. Everything here reflects the game as of November 8.

Where to Find a Guild Master

Where Faction Guild Master Coordinates
Stormwind Alliance Aldwin Laughlin About 63.8, 76.8
Ironforge Alliance Jondor Steelbrow About 35.9, 84.7
Darnassus Alliance Lysheana About 69.8, 23.0
Orgrimmar Horde Urtrun Clanbringer About 43.6, 74.6
Undercity Horde Christopher Drakul About 69.7, 44.8
Thunder Bluff Horde Krumn About 37.3, 63.5
Zephras Isle Both Faladriaal Featherfall About 61.0, 76.5

City guards can point you to the right spot: Blizzard’s new player’s starter guide says they give directions and mark the map. Skyborne characters have the easiest trip, since Zephras Isle has its own.

How to Create Your Guild

  1. Check your name first. Search /who with the name you want and look it up on the Armory (more on this below).
  2. Talk to a Guild Master and choose the option to purchase a guild charter. It costs 10 silver and you name the guild here.
  3. Gather nine signatures. Target another player and use the charter from your bags to ask them to sign. Each signature must be from a different player.
  4. Return to a Guild Master and choose the option to register a guild charter.
  5. Check it worked. Open your guild window and make sure your signers are listed, then invite anyone they left behind.

The fastest source of signatures is General and Trade chat in a capital. Asking politely is often enough, and a small tip of about 5 silver a signature gets it done faster, but tips are entirely optional.

Who Can Sign

Blizzard’s starter guide says: “Characters can group, join guilds, run dungeons, and raid only with players on the same Ruleset and faction.” That rules out anyone on another ruleset or the other faction, however close a friend they are. Our guides to grouping across rulesets and playing Alliance and Horde explain those lines, and changing your ruleset covers moving a character if your group ends up split.

Pick a ruleset your whole group has agreed on before you buy anything, since only players on it can sign.

Launch Bugs to Check Before You Pay

Guild creation has had real trouble since launch. As of November 8, Blizzard’s known issues list and its November 5 and 6 hotfix notes do not mention these, and the bug report forum has live threads on them.

“There is already a guild named X.” This appears when you register, after you have collected every signature. The charter accepts the name when you buy it and only checks it at registration, and the check appears to cover every ruleset and both factions. So a name that looks free on your own ruleset can still fail. Choose something unusual, and check /who and the Armory before you buy. The main bug thread is the one to watch for a fix.

A locked character after a failed registration. A rejected charter can leave your character unable to log out or talk to NPCs for about 20 to 30 minutes. Wait it out, then try again.

The charter does not appear, or will not open. A bought charter may not show up until you log out and back in, and it may then refuse to open. Do not keep buying new ones. Relog first, and only delete one and buy another if it truly will not open, since a new charter is another 10 silver and the signatures start over.

Signers missing from the guild. Some signers do not end up in the guild after registration. Just invite them from the guild window.

Skyborne signers on Alliance charters. An Alliance Skyborne can get the error “You cannot invite players from the opposing faction” when signing. If it happens, get another signer while you wait for a fix.

If you hit any of these, the bug report forum is the right place to post it.

After the Guild Exists

  • Tabards: a Guild Tabard Designer stands near the Guild Master in Ironforge and Undercity.
  • Guild bank: Blizzard has not published what it costs in Forever, so we are leaving a number out until it does. Its Temporary Economy Holds post notes that an account under a hold has restricted use of guild banks.
  • Getting everyone together: new members can use our flight paths guide to reach your capital, and our gold guide helps anyone short of silver for the charter.

Every other guide is on our World of Warcraft hub.

Frequently Asked Questions

How much does it cost to start a guild in WoW Forever? A Guild Charter costs 10 silver. Anything beyond that is optional, such as tips for signers.

How many signatures do you need for a guild? Nine other players, so ten people including you.

Why does it say my guild name is already taken? The name check runs at registration, and it appears to cover every ruleset and faction. Pick a more unusual name, and check /who and the Armory before you buy a charter.

Can players from another ruleset or the other faction sign my charter? No. Blizzard says guilds work only with players on the same ruleset and faction.

Do I lose my 10 silver if registration fails? A failed registration can leave you needing a new charter, which costs another 10 silver, so check the name first.