A developer at Sandy Dingo Games beat MycoRelic solo in about 7 and a half hours, and that was a fast run by a developer who knows every boss, rarely died and used “multiple overpowered techniques.” A first playthrough will take noticeably longer than that, and farming for builds or trying new ones adds more on top.
The developer has not given an average, so here is what that run tells you, what stretches the clock, and how much game there is at the 1.0 release on November 11, 2026.
What the Developer’s Run Tells You
Asked on the Steam forums how many hours of content 1.0 would offer, developer sandydingograham was candid: “It’s hard for me to give an estimate of number of hours of content for the average player.” Then came the benchmark:
My recent solo run took me about 7 and a half hours, I didn’t die often and I used multiple overpowered techniques to beat the game as fast as possible.
The reply went on: some people are working on a speedrun under one hour, and with a few deaths, without knowing the game “like the back of my hand” and without knowing every boss’s moveset, “it would have taken me alot longer. More if I decided to farm and minmax my build, or try other builds.”
So read 7.5 hours as the floor for a skilled, focused run, not the typical length.
What Makes a First Run Longer
MycoRelic is a soulslike, and the usual soulslike factors decide how long you take:
- Deaths. Outside the Protochasm, you drop your experience where you die and have to go back for it. Every boss that stops you adds attempts.
- Learning boss movesets. The developer’s run relied on knowing every boss already. You will be learning them.
- Exploration. The world is built for jumping, air-dashing and mantling, with side paths across cliffs, magma, mangroves and chasms. A Warp Nexus near the village and teleporters cut down on backtracking.
- Build crafting. Upgrading gear at the Truffle Smith, re-rolling weapon perks and farming bosses for specific drops all take time, and the developer counts them as part of the game.
- Co-op or solo. The game is balanced for 3 to 4 players, and our guide to how many players can play MycoRelic co-op covers how parties work. A coordinated group can move faster, while a group that wanders will not.
How Much Content Is in 1.0
The developer listed what the full release contains:
| Content | Amount in 1.0 |
|---|---|
| Major bosses | 6 |
| Minibosses | Over a dozen |
| Weapons | 60+ |
| Other items and pieces of gear | 200+ |
The 1.0 update also added the Polestar Mushroom Temple, which the release notes call the most difficult area in the game, with a main boss and resummonable minibosses that drop unique items. Steam achievements arrived at the same time, one for each major boss plus a few more to discover.
What Is Left After the Credits
Beating the final boss is not the end of the loot hunt. The developer pointed to three things that keep going:
- The Protochasm. The procedural dungeon under the central village still exists and drops high-quality gear, and its layout changes, so it is the repeatable part of the game.
- Boss re-summoning. You can re-summon bosses you have beaten and see their drop tables, so you can farm a specific item. Alongside the final boss there are three minibosses with unique items.
- Item quality upgrades. Gear can be raised in rarity at the Truffle Smith, up to Mythic (purple), and perks can be re-rolled, so “there’s an element of collecting for the perfect build.”
As for after 1.0, the developer said: “Post 1.0, we may have a NG+ update or something of the like, but that isn’t set in stone.” The 1.0 announcement added that there are no major content updates planned right now, with a post about the studio’s next steps due in the coming weeks.
Does Demo or Early Access Progress Count?
If you played the free demo, you may not have to repeat the opening. In a forum reply, sandydingograham said an update enabled the demo’s cloud save to transfer to the main game, and asked anyone still having trouble to let the developers know. Characters are saved locally on your PC, and the game backs them up when it launches and every minute after.
For more soulslikes to sink time into, see our Elden Ring guides, our Dark Souls guides and our list of the best games like Phantom Blade Zero.
Frequently Asked Questions
How long does it take to beat MycoRelic? A developer’s fast, expert solo run took about 7 and a half hours. A first playthrough takes noticeably longer, and the developer has not given an average.
How many bosses are in MycoRelic? The 1.0 release has 6 major bosses and over a dozen minibosses, according to the developer.
Does MycoRelic have New Game Plus? Not at 1.0. The developer said a NG+ update may come after 1.0 but is not set in stone.
Is there an endgame in MycoRelic? Yes. The Protochasm procedural dungeon, boss re-summoning with drop tables, and item upgrades at the Truffle Smith all continue after the final boss.
Does demo progress carry over to the full game? The developer said an update enabled the demo’s cloud save to transfer to the main game.