Bodycam has three Zombies maps: Asylum, Village and Zombie Trenches. Asylum came first, on October 31, 2024, Village followed on November 25, 2025, and Zombie Trenches, a timed survival mode built on the Trenches map, arrived with the v0.9 update, The Dead and Damned, on November 13, 2026.
All three are co-op for up to four players, and all three are playable now. Below is what each map is, how a run works on it, which one to start on, and what Reissad Studio has said about more Zombies content.
Every Bodycam Zombies Map
| Map | Added | How a run works | What stands out |
|---|---|---|---|
| Asylum | October 31, 2024 (v0.4.0) | Endless waves | Generators and electric doors, and a special blackout wave every 5 waves |
| Village | November 25, 2025 (v0.7.0) | Waves | Reissad’s biggest Zombies map at launch, with a secret, crows and a sprinters-only wave |
| Zombie Trenches | November 13, 2026 (v0.9) | Survive for 10 minutes | Night rain, gas-mask zombies, crates in random spots, and jumping and vaulting |
Reissad pulled Zombies from the game when the v0.8 update shipped on September 2, 2026, and brought all three back together in v0.9. Our guide to when Zombies is coming back covers why it left. It is staying this time: Reissad first said Zombies would come out again after February 15, 2027, then added a note to its v0.9 post that reads “Zombies is permanent.”
Asylum: The Original Zombies Map
Asylum launched Zombies on Halloween 2024. Reissad’s v0.4.0 notes described “infinite round-based gameplay: survive wave after wave in an endless challenge,” with generators and electric doors to power up, weapon and equipment crates, random weapon spawns, wave alarms, EMF motion detectors, basement cameras and hidden lore. Reissad later wrote that around 600,000 players logged on to play Asylum that Halloween.
The v0.9 notes reworked it:
- A lighting overhaul, new ambience with power-off sounds, and new zombie heads and clothing.
- The special wave now comes every 5 waves instead of 6. All generators shut down, an alarm sounds, red emergency lights come on and only sprinters attack.
- From wave 2, a few sprinters can show up in regular waves.
- Generators now show when they are available again, and two possible loadout crate spots were added.
Village: The Biggest Map With a Secret
Village arrived in v0.7.0, and Reissad called it “the biggest Zombie map to date” and “a true laboratory” for new systems. It is where the crossbow first appeared, and until v0.9, finishing the Village secret was the only way to get it. Reissad has never published the secret’s steps.
v0.9 gave Village new lighting with volumetric fog, lantern lights that cast shadows, a material pass on rocks, ground, wooden beams and snow, and restored ambient sound. It also added a new special wave of sprinters only, with the church bell ringing non-stop, reworked the crows (they can now be killed, and your operator shields their face when attacked), and fixed two misleading dead-end paths near the cemetery.
Zombie Trenches: The New Timed Mode
Zombie Trenches is the newest map and the only one with a finish line. Reissad calls it “simple by design: survive for 10 minutes, in a heavy, rain-soaked night.” It is built on Trenches, the PvP map from v0.8, with its trench networks, underground tunnels and central church, now at night under heavy rain, lightning and fog.
It has its own zombie roster, including gas-mask zombies with muffled screams, weapon and loadout crates placed at random each match, a radio announcer that calls out the time left, and jumping and vaulting, which Reissad switched off for Zombies when Asylum launched and now turns on for Zombies on Trenches. Reissad calls it “the hardest map of all.” Our guide on how to win Zombies covers how to last the full 10 minutes.
Which Zombies Map to Play First
- Playing alone or learning the mode: start on Asylum or Village. Both are wave survival, so you can learn the zombies before the special waves arrive. Our guide on how to play Zombies solo has the one-player setup.
- Playing with a full squad: try Zombie Trenches. Reissad says “you will want a full team of 4 to survive it.”
- Hunting a secret: Village is the one with a known secret, though its crossbow reward is now a regular loadout weapon.
Whichever map you pick, the Loadout box on every map hands you your equipped loadout’s primary and secondary, so build a Zombies loadout first. Our guide on how to get guns in Zombies explains the boxes, and our guide to how many players Zombies supports covers squad size on each map.
Are More Zombies Maps Coming?
No fourth Zombies map has been announced. What Reissad has said is bigger than one map. In its v0.9 post, the studio says it wants “to take Zombies much, much further” and has “a lot of plans for it.” In the note added afterward, it says it would love to build “something much bigger” for Zombies “with a dedicated team. Something that is not just a game mode.” No date or details have been given. For the mode as a whole, see our Bodycam PvE guide, and every guide is on our Bodycam hub.
Frequently Asked Questions
How many Zombies maps are in Bodycam? Three: Asylum, Village and Zombie Trenches.
What was the first Zombies map in Bodycam? Asylum, released on October 31, 2024, with the v0.4.0 update.
What is the hardest Bodycam Zombies map? Zombie Trenches. Reissad calls it “the hardest map of all” and recommends a full team of four.
Is Zombie Trenches a map or a mode? Reissad calls it a new co-op mode built on the Trenches map. It sits beside Village and Asylum as the third way to play Zombies, with a 10-minute timer instead of endless waves.
Are Oil Rig or Tumblewood Zombies maps? No. They are PvP maps, and both left with v0.8. Reissad says it has “plans for both maps in the future.”
Is Zombies permanent in Bodycam? Yes. Reissad’s note on its v0.9 post says “Zombies is permanent,” replacing its earlier plan to take the mode out after February 15, 2027.