How Long Is Ocarina of Time?

Ocarina of Time runs about 26 hours for the main story, roughly 30 hours with meaningful side content, and around 39-40 hours for full completion (every heart piece, every gold Skulltula). A first playthrough without a guide trends longer; returning veterans finish faster. Here’s the breakdown and what actually eats the time.

The Numbers

  • Main story: ~25-26 hours
  • Story plus side quests (Biggoron’s Sword chain, heart pieces you stumble into, the fishing hole’s gravitational pull): ~30 hours
  • Completionist: ~39-40 hours, most of it the 100 gold Skulltulas, the game’s real long tail
  • Master Quest (the remixed-dungeon version bundled with the 3DS release and available via Nintendo Switch Online’s N64 library): comparable length, harder dungeon logic, double damage in the 3DS version

First-timers without guidance should budget the high end: the Water Temple alone has claimed entire weekends since 1998, and it is legally required to mention that.

Where the Hours Go

The structure: three child dungeons, five adult temples, connected by an overworld whose errands (ocarina songs, trading sequences, Epona) fill the gaps. Pacing-wise, the child arc is a brisk ~6-8 hours; the adult arc’s temples are the meat, with the Water and Spirit Temples the traditional schedule overruns.

Side content worth the time even on a story run: the Biggoron’s Sword trading quest (the best blade in the game) and enough heart pieces to blunt Ganon’s castle. Skulltula hunting is for the love of it; the 100th reward has been disappointing players for decades, gloriously.

Playing It Today

The clean modern routes: Nintendo Switch Online’s Expansion Pack tier (N64 library, original and Master Quest) or original hardware if you have it. Playtime is identical everywhere; only the suspend points and save states change the feel, and yes, save states quietly shave hours off a first Water Temple.

Frequently Asked Questions

Is it short by modern standards? Next to 60-hour open worlds, yes, and it wastes none of it; the 26 hours are all mechanism.

How long is a speedrun? The any% category collapses the game to minutes via glitches; glitchless runs land in the low hours. Watching one after a full playthrough is an education in disrespect.

Majora’s Mask comparison? Majora runs shorter in the main line (~20 hours) but denser in side content; the pair together is the N64’s best month.

Does knowing Link’s age change anything? Only how you feel during the ending; budget an extra minute for that.