RuneScape Dragonwilds: Best Base Locations

RuneScape Dragonwilds official screenshot

Base location in RuneScape: Dragonwilds is really a question about raids: goblin war bands and dragon attacks test most addresses, but a few spots dodge them entirely, including one endgame region where no base raids occur at all. Here are the consensus picks for every stage of the game. Early Game: Temple Woods The starter … Read more

RuneScape Dragonwilds: Everything in the 1.0 Launch (Consoles, Game Pass, Raid)

RuneScape Dragonwilds key art showing a dragon over Ashenfall

RuneScape: Dragonwilds left Early Access on September 15, 2026, and the 1.0 launch is really three launches at once: the full release on PC, simultaneous debuts on PS5, Xbox Series X|S, and Switch 2, and day-one availability on Xbox Game Pass and PlayStation Plus Extra/Premium. Add the game’s first raid and a new top gear … Read more

Star Wars Zero Company: Which Edition Should You Buy?

Star Wars Zero Company official screenshot

Star Wars Zero Company keeps its editions simple: Standard ($49.99 on PC, $59.99 console) and Deluxe ($59.99 PC, $69.99 console), and the entire difference is cosmetics. No early access ever existed, no gameplay content is edition-locked, and the upgrade path costs $9.99 if you change your mind later. Here’s the full breakdown, plus the subscription … Read more

Star Wars Zero Company: How to Unlock All Weapon Mod Slots

Star Wars Zero Company official screenshot

Weapon modding in Star Wars Zero Company starts deceptively small: every weapon has four mod slots, but you begin the campaign with only one unlocked, and the other three are gated behind three completely different systems. Here’s the full modding structure and exactly how to open every slot. The Weapon and Mod Structure Four weapon … Read more

Star Wars Zero Company: How Secondary Specializations Work

Star Wars Zero Company official screenshot

Midway through the Star Wars Zero Company campaign, your operators unlock a secondary specialization: a second full kit layered under their primary, with one limitation: secondary abilities cap at Tier 5 instead of the primary’s Tier 6. It’s the campaign’s biggest power spike and the moment squad building gets genuinely interesting. Here’s how it works … Read more

Star Wars Zero Company: How Long to Beat (and Is There New Game Plus?)

Star Wars Zero Company official screenshot

Star Wars Zero Company runs 30 to 40 hours, a figure that comes from the developers themselves and matches three weeks of player reports. Two more facts complete the picture: the campaign is deliberately linear, and there is no New Game Plus. One full, authored campaign is the product. Here’s how the time breaks down … Read more

Star Wars Zero Company: Best Specialization for Hawks

Star Wars Zero Company official screenshot

The early consensus for Hawks, Star Wars Zero Company‘s customizable protagonist, is clear: Scoundrel is the strongest specialization pick, with Gunslinger the runner-up and Medic the smart choice for first-time tactics players. And because the game offers free respecs at any time, none of this is a permanent decision. Here’s the reasoning, and the full … Read more