PEAK gives you two tiers of rescue: downed teammates can be carried and healed back up, while dead teammates (ghosts) need one of five revival methods, most of which cost something. Here’s every option, from the bandage to the drastic.
Downed, Not Dead: The Carry Window
When a scout goes down, a death timer starts, and the single most useful fact in the game is this: carrying a downed player pauses their timer. Pick them up, get somewhere stable, and heal them with a bandage or medkit to put them back on their feet. Most “deaths” in PEAK are actually failed carries, so make grabbing the body the reflex, not the last resort.
Dead: The Five Revival Methods
Once the timer empties, your friend is a ghost, and you need one of these:
- Ancient Statue: found near campfires, one use. The revived player comes back with a Curse (reduced max stamina), which is the price of statue resurrection; see our Curse cure guide.
- Scout Effigy: the portable version, single-use, carried in your pack for exactly this emergency.
- Checkpoint Flag (added in The Roots update): while your flag is active, a death converts into a respawn instead. Plant it before the risky section, not after.
- Book of Bones: revives the fallen as a skeleton, immune to most status effects but taking greatly increased injury. A real trade, not a freebie.
- Reaching NADIR: entering NADIR revives the whole team instantly. On late Ascents, sometimes the answer to a wipe is simply pressing on.
Rescue Doctrine for Groups
- Assign a carrier before the hard sections. The strongest climber shouldn’t lead; they should sweep, because they’re the one who can reach a body.
- Effigies beat statues for expedition planning: statues are where they are, effigies are where you are.
- Flag the ascent legs where a fall is fatal rather than the campsites where it isn’t.
- The Curse tax on statue revivals is worth paying almost always; a cursed teammate beats a spectating one.
Frequently Asked Questions
Can I heal a downed player without items? The carry pauses the timer, but standing them up takes a bandage or medkit; someone in the group should always be the medic-bag scout.
Do ghosts affect the run? Ghosts spectate; the run continues for the living, and any revival method restores the ghost to play.
Does the Rescue Claw help? The Rescue Claw (from The Roots update) is for retrieving players from bad positions; pair it with the carry-and-heal loop.
Is there a revive limit? Each method has its own economy (one-use items, one statue), so deep runs stack multiple options rather than counting on one.