On paper, the best guns in ROB RUN are the KL-545 early on, the RC 5.56 in the middle of a cycle, and the SR Reaper at the top end, with the AP Scalar as the close-range choice. All three rifles pair strong damage output with long range, which matters when fights start across a street.
Kefir has not published weapon stats. The numbers here are base Mk1 values as of the November 6 build, and they can change with a patch. They do not cover recoil or handling, so a gun that wins on paper is a place to start, not a final answer. We list damage per second as damage times fire rate, with no misses.
Tier I Guns: Your First Purchases
| Gun | Type | Damage | RPM | Mag | Range | Per second | Price |
|---|---|---|---|---|---|---|---|
| DP-9 | Pistol | 18 | 333 | 14 | 20 m | 100 | about $300 |
| MC-10 | SMG | 12 | 667 | 20 | 25 m | 133 | about $3,500 |
| CB45 | SMG | 14 | 545 | 25 | 34 m | 127 | about $3,780 |
| Harris 500 | Shotgun | 9 x 8 | 120 | 5 | 7 m | 144 | about $3,500 |
| KL-545 | Rifle | 15 | 600 | 30 | 45 m | 150 | about $6,000 |
Our pick: KL-545. It costs about $25,000 to research and about $6,000 to buy, and it beats everything else here on damage output, range and magazine. The DP-9 needs no research at all, so it is the gun to grab when you are broke. Kefir also cut the basic pistol’s price and added starter weapon spawn points in its November 4 changes.
Tier II Guns: Mid-Cycle Upgrades
| Gun | Type | Damage | RPM | Mag | Range | Per second | Price |
|---|---|---|---|---|---|---|---|
| LBR-44 | Pistol | 34 | 200 | 6 | 35 m | 113 | about $20,000 |
| STAR-H | Rifle | 21 | 500 | 20 | 50 m | 175 | about $27,500 |
| ORDR-12 | Shotgun | 9 x 8 | 171 | 6 | 7 m | 205 | about $28,000 |
| JP-7 | SMG | 15 | 750 | 25 | 27 m | 188 | about $29,000 |
| RC 5.56 | Rifle | 16 | 667 | 30 | 55 m | 178 | about $32,000 |
Our pick: RC 5.56. It reaches the furthest of this group, holds the most rounds, and costs only a little more than the rest, on top of about $200,000 in research. The JP-7 has a slight edge in output if you do your fighting inside buildings, at about half the range.
Tier II means your laptop needs to reach it, and your laptop tier matches the level of the district your plot is in. So these guns usually come after you move up to a better plot.
Tier III Guns: The Top End
| Gun | Type | Damage | RPM | Mag | Range | Per second | Price |
|---|---|---|---|---|---|---|---|
| Vulture 50 | Pistol | 36 | 240 | 7 | 40 m | 144 | about $50,000 |
| DRM-14 | Rifle | 34 | 240 | 10 | 95 m | 136 | about $103,500 |
| TAG-12K | Shotgun | 9 x 8 | 240 | 5 | 8 m | 288 | about $110,000 |
| AP Scalar | SMG | 14 | 1,000 | 25 | 30 m | 233 | about $115,000 |
| SR Reaper | Rifle | 17 | 750 | 20 | 65 m | 213 | about $120,000 |
Our pick: SR Reaper. It comes close to the AP Scalar on output and more than doubles its range. Take the AP Scalar for raids and tight rooms. The DRM-14 is the one to choose for long sightlines, since it reaches almost 50% further than anything else here, though it takes a lot of jail time to unlock. The TAG-12K tops the chart only if all eight pellets land, and its full-damage range is very short.
Two more guns sit outside the shop. The LM 249 Mk2 has 18 damage, 706 RPM and a 200-round magazine, and it comes from the Police Station armory with an ID card. The PDW90 SMG has 13 damage and 857 RPM. Neither is on the laptop as of the November 6 build, so do not plan around finding one.
How to Get These Guns
Kefir’s help center gives two sources: they spawn as loot in the city, or you buy them on the Black Market, from Lenny or your base laptop.
Most guns need research first. Press H to open the Shipments tab, where research unlocks each gun for purchase. Some also need accumulated jail time: as of the November 6 build, the CB45 asks for 15 years, the STAR-H for 180 and the DRM-14 for 950, so you can have the money and still be locked out.
Mk3 versions have larger magazines at the same damage. An RC 5.56 Mk3 holds 50 rounds in place of 30, for example, so one is worth grabbing if you find it.
City gun shops charge about three times the laptop price, and as of the November 6 build they sell only to Civilians. Use the laptop whenever you can.
How Not to Lose Your Gun
A great gun means nothing if you drop it on your first run.
- Surrender when it makes sense. Kefir says a Criminal who dies in Looty Bay loses their inventory, but one who surrenders can save equipped gear. You lose your bag only.
- Avoid dying in the desert. Any death out there loses all your loot.
- Keep a spare at home. There is no free pistol after death, a decision Kefir explained in its November 4 changes.
- Watch the wipe. The Federal Raid clears weapons every seven days. A $120,000 rifle bought the day before is wasted, so spend big early in a cycle.
If you are playing a cop, you get your gear another way: our cop guide covers the free kit and badges. To afford any of this, see our money guide.
Frequently Asked Questions
What is the best early gun in ROB RUN? On paper, the KL-545, once you can afford its research. Until then, the DP-9 costs about $300 and needs no research.
Which gun has the highest damage per shot? Leaving shotgun pellets aside, the Vulture 50 pistol at 36, followed by the DRM-14 and LBR-44 at 34. Their low fire rates hold back their overall output.
Where do I buy guns in ROB RUN? On the Black Market through Lenny or your base laptop. City gun shops also sell them at about three times the price.
Do I keep my guns after a wipe? No. Kefir says the Federal Raid wipes weapons along with plots, bases and cash every seven days.
Why can’t I buy a gun I unlocked? Check your laptop tier and your jail time. Some guns need a plot in a higher-level district or a long enough sentence.