Coca seeds in Schedule I unlock through a supplier called Salvador Moreno, who becomes available once you reach the Enforcer I rank and open up the Docks region. The seeds cost $80 each.
There is no shortcut and no hidden contact. This is a late unlock sitting behind ordinary progression, which is why searching for a trick to get there early finds nothing.
The Requirements
Two things gate it, and you need both:
- Enforcer I rank. This is deep into the progression track, so expect it to take a long time rather than an evening.
- Access to the Docks region. Salvador operates there, so the region has to be open before he is reachable.
Getting Salvador to Talk to You
Reaching the Docks is not enough on its own. The introduction comes through existing customers, and the way you trigger it is by sending out free samples. Customers you have built up in the region, with Javier Perez and Mac Cooper named most often, are the ones who make the introduction.
So the practical order is: hit the rank, open the Docks, work the customers there with samples, then wait for the introduction. If you have the rank and the region and nothing is happening, samples are the missing step.
From Seed to Cocaine
Coca is not a drop-in replacement for your existing grow. It runs a longer chain with two processing stages, and you need the equipment before the harvest is worth anything.
- Plant and grow the coca. Player testing puts the grow time at roughly 20 to 28 in-game hours, considerably longer than what you will be used to.
- Harvest coca leaves.
- Cauldron stage. Combine 20 leaves with 1 gasoline to produce 10 cocaine base, taking around 6 in-game hours.
- Lab oven stage. Refine the base into 10 cocaine, again around 6 in-game hours.
The ratios are the part worth planning around. Twenty leaves to ten units means your grow capacity needs to be meaningfully larger than it was before, and the two timed processing stages mean throughput depends on how many stations you own rather than how fast you personally move.
Tips Most Players Miss
- Line up gasoline before harvesting. The cauldron stage stops dead without it.
- Build the processing capacity first. Harvested leaves sitting in storage earn nothing.
- Keep the old product line running. Coca is an addition to your operation, not a replacement, and the transition period is where people run themselves out of cash.
By the time coca is realistic you are almost certainly running staff rather than doing everything yourself, which makes bed assignment and payroll the thing keeping production moving. Distribution matters just as much, and our guide to which customers to give your dealers covers where the margin actually goes. The rest of our Schedule 1 guides cover the earlier stages.
Frequently Asked Questions
What rank do you need for coca seeds in Schedule 1? Enforcer I, along with access to the Docks region.
Who sells coca seeds? Salvador Moreno, the Docks supplier. Customers in the region introduce you to him after you send out free samples.
How much do coca seeds cost? $80 each.
How do you turn coca leaves into cocaine? Process 20 leaves with 1 gasoline in a cauldron to get 10 cocaine base, then refine that in a lab oven to get 10 cocaine. Each stage takes roughly 6 in-game hours.