The best Enhancements to buy first in Warhammer Survivors are Attacks, which gives every weapon an extra attack, then Chance (luck) and Toughness (health regeneration). Max Attacks in the universe you play most first: only the final rank of each Enhancement carries over to the other universe, and your coins never do.
Enhancements are the game’s permanent upgrades, the Warhammer Survivors version of Vampire Survivors’ PowerUps: you spend the coins you collect during runs on them between runs. Below we cover how they work, the order we recommend, every Enhancement in the full game, how the sharing between the two universes works, which ones to leave alone, and how to earn coins faster.
How Enhancements Work
Warhammer Survivors describes the loop on its Steam page: “Survive for as long as you can against waves of enemies whilst collecting gold to grow more powerful for future runs.” The menu where you spend that gold is called Enhancements, and each Enhancement has several ranks that get pricier as you climb.
Since an early run might earn enough for one or two ranks, the order you buy them in matters more than anything else on this page.
The Best Enhancements to Buy First
Here is the order we recommend:
| Priority | Enhancement | What it does |
|---|---|---|
| 1 | Attacks | One extra attack for every weapon you carry |
| 2 | Chance | Luck, for better drops and rewards in a run |
| 3 | Toughness | Recovers Wounds (health) over time |
| 4 | Save | Cuts the damage you take from each hit |
| 5 | Strength | More damage on every weapon |
| 6 | Move | Faster movement, to outrun swarms that are often faster than you |
| 7 | Range | A bigger area for your attacks |
| 8 | Tithe | More coins from every run |
Attacks is the clear first pick. It adds to every weapon at once, so it gets stronger the more different weapons you run. It also fixes weapons that feel weak early, like the Chainsword, which only covers the space in front of you until you have an extra attack.
Chance or Toughness comes next. We would take Toughness first if you are still dying early, and Chance first once you can reliably survive the opening waves.
The rest depends on your runs. After the first three, buy for the problem that keeps killing you: Save and Toughness if you die to chip damage, Strength if bosses outlast you, and Move if you get cornered.
Every Enhancement in the Full Game
The full game has more Enhancements than the demo did. Beyond the eight above:
- Wounds: raises your maximum health.
- Reload: makes your weapons attack more often.
- Sustain: makes attacks and their effects last longer.
- Skill: speeds up your projectiles.
- Aura: widens your pickup range, so experience and items come to you from further away.
- Veterancy: more experience, so you level up faster in a run.
- Redeployment: a revive, bringing you back after you fall.
- Corruption: makes enemies faster, tougher and more numerous. It is a challenge, not an upgrade.
Wounds and Redeployment are the two we would add right after the top eight. A revive turns one mistake against a boss into a second try instead of a lost run.
How Enhancements Carry Between the Two Universes
Warhammer Survivors has two separate halves, Warhammer 40,000 and Age of Sigmar, and they do not share a wallet. An Auroch developer spelled it out on the game’s Steam bug-report forum on November 10: “Coin currency is not shared between the Warhammer 40,000 and Warhammer Age of Sigmar Universes. As for Enhancements, it is only the final upgrade (signified by the blue/orange squares) that is shared between each universe.”
So the screen’s note that Enhancements apply to both universes means that last colored square, the bonus rank, and nothing below it. That makes this the best plan:
- Pick the universe you play most and max Attacks there, final square included.
- That final rank now also counts in the other universe, so you start there with a head start.
- Repeat for Chance and Toughness, then fill in the lower ranks on the other side with the coins you earn there.
Every Enhancement you max on one side is a free rank on the other, so finishing a few completely beats spreading coins thinly across all of them.
Enhancements to Leave Alone at First
- Corruption. It makes enemies faster, tougher and more numerous. Leave it at zero until you want a harder run, or until an objective asks for more enemies on screen.
- Tithe, early on. More coins per run is only worth it once your first ranks of Attacks, Chance and Toughness are in.
- Skill and Sustain. Both help, but less than raw survival and an extra projectile on every weapon.
How to Earn Coins Faster
- Survive longer. Coins come from surviving and killing, so every Enhancement that keeps you alive also pays for the next one.
- Buy Tithe once the essentials are done. It raises the coins you earn from every run.
- Smash the light sources. Auroch says pick-up items are scattered around each stage’s faction-themed light sources, and those items, from screen-clearing grenades to healing, keep a run going.
- Pick a sturdy champion. Ulgromthier starts with a higher health pool, per Auroch’s Steam Next Fest post, and longer runs mean more coins. He is a rescue on the Under-Empire stage.
Demo progress does not carry into the full game, per Auroch’s official FAQ, so everyone starts from zero. Our best build guide covers what to pick during a run, our guide on how to evolve weapons has every recipe, and our explainer on whether Warhammer Survivors is made by poncle covers what carries over from Vampire Survivors. The Warhammer 40,000 guides hub has the rest.
Frequently Asked Questions
What are Enhancements in Warhammer Survivors? Permanent upgrades you buy with coins between runs, like PowerUps in Vampire Survivors. They make every future run stronger.
What is the best Enhancement in Warhammer Survivors? Attacks, which adds a projectile to every weapon. Max it first in the universe you play most.
Are Enhancements shared between Warhammer 40,000 and Age of Sigmar? Only the final rank. Auroch says the last upgrade of each Enhancement, marked with a blue or orange square, is shared between the universes, while the ranks below it are not.
Are coins shared between the two universes? No. Auroch confirmed that coins earned in Warhammer 40,000 stay there, and the same goes for Age of Sigmar.
What does Corruption do? It makes enemies faster, tougher and more numerous, so it raises the difficulty. Leave it alone until you want a challenge.
Can you refund Enhancements? The demo let you sell Enhancements back for coins and spend them elsewhere. Auroch has not documented a refund in the full game, so check the Enhancements screen for the option before you plan around it.
Do demo Enhancements carry over to the full game? No. Auroch says demo progress does not transfer to the full release.
How do you get more coins in Warhammer Survivors? Survive longer, smash the light sources for pick-ups that keep a run going, and buy Tithe once Attacks, Chance and Toughness are in.