The Terrifier’s power in Dead by Daylight, Bag of Toys, gives Art the Clown a choice of two random single-use weapons called Toys each time he opens his bag. A Toy damages a healthy Survivor or puts a Torture effect on an injured one, and hitting a Tortured Survivor with a different Toy downs them and makes them Terrified. Every Torture also builds a Toy’s Deadliness, and at maximum Deadliness a Toy downs injured Survivors outright.
This is the power as it appears in Behaviour Interactive’s 10.3.0 Terrifier PTB patch notes of October 28, 2026, so details can change before the chapter’s release. Below is each step of the loop, all five Toys, and how Survivors can play around it.
Opening the Bag
Hold the Ability button to open the Bag of Toys, then pick one of the two random Toys it offers. The bag then goes on cooldown and cannot be opened again until it expires. The patch notes do not give the cooldown length.
To use a Toy, hold the Power button to ready it and tap the Attack button. Each Toy is single-use, so every throw, shot or swing spends it.
The Combo: Torture, Then Terrified
The whole power is built around switching weapons:
- Hit a healthy Survivor with a Toy to injure them.
- Hit the injured Survivor with a Toy to inflict Torture.
- Hit the Tortured Survivor with a different Toy to down them and inflict Terrified.
The second Toy has to be a different kind from the one that applied Torture, which is why the bag offers you a choice: pick the Toy that complements the one you just used. Torture has a timer, since the Bike Horn can reset it, but the PTB notes do not say how long it lasts.
Deadliness and the Taunt
Each Toy gains one point of Deadliness every time it applies Torture. Once a Toy reaches maximum Deadliness, it can down injured Survivors directly, skipping the Torture step. The patch notes do not say how many points maximum Deadliness takes.
The Taunt is the other way to build it. Press the Ability button to Taunt, and if you Taunt at a Terrified Survivor who is hooked or downed, every Toy gains one point of Deadliness and the Survivor loses Terrified. In practice, each successful combo hands you a Terrified Survivor to Taunt, which powers up the whole bag for the next chase.
All Five Toys
| Toy | What it does on the PTB |
|---|---|
| Acid Bottle | Throw it at Survivors or create Acid Puddles. Causes Torture |
| Flail | A sweeping attack that can strike over certain obstacles. Causes Torture |
| Handgun | Fires a bullet. Causes Torture |
| Flamethrower | A stream of fire that can inflame Pallets, Windows and Generators. Causes Torture |
| Bike Horn | Reveals Survivors with Killer Instinct and applies Oblivious, and resets the timer on active Torture effects |
Behaviour’s own chapter announcement describes the Acid Bottle as “a beer bottle full of acid” and the Bike Horn as “a funky little bike horn,” and says each weapon has its own unique Mini-Mori.
The Bike Horn Is Different
The Bike Horn is the support Toy. Instead of hitting someone, it finds Survivors with Killer Instinct, makes them Oblivious (the PTB notes leave the duration as a placeholder, “X seconds”), and keeps existing Torture effects from running out. At maximum Deadliness it also interrupts any Survivor repairing a Generator or healing and instantly regresses their progress.
One catch is listed among the PTB’s known issues: the power’s description does not yet mention that the Horn’s Oblivious effect and its Deadliness gain “only trigger when multiple Survivors are detected.” Honk near a lone Survivor and you get the reveal without the rest.
Moris: The First Killer on the New System
The Terrifier is the first Killer built for Behaviour’s new Mori system, which sorts every kill into three groups: Finisher Moris, Power Moris, and Memento Mori offering and Perk Moris, all triggered with the Attack button. His Toys are where the Power Moris come in. The known issues list Mori animations and effects as still being polished, and a Mori tracker bug, so expect changes. Our Terrifier PTB story has more on the Mori rework.
How Survivors Can Play Around It
These follow from how the PTB describes the power:
- Stay healthy. Torture only lands on injured Survivors, so healing up breaks the start of the combo.
- Count the bag. Each Toy is single-use and the bag has a cooldown, so once Art has spent his Toys, he has to wait before he can threaten the combo again.
- Watch for a second Toy. If you are Tortured, the next hit from a different Toy downs you.
- Spread out. The Bike Horn’s Oblivious and Deadliness need it to detect more than one Survivor, and at full Deadliness it regresses Generators and heals in progress.
- Respect Pallets and Windows. The Flail strikes over certain obstacles, and the Flamethrower can set Pallets, Windows and Generators alight.
His perks change the picture too, especially Laughingstock near finished Generators, which our guide to every Terrifier perk breaks down. For when the full chapter arrives, see when the Terrifier comes out.
Frequently Asked Questions
What is the Terrifier’s power in Dead by Daylight? Bag of Toys. Art opens his bag to pick one of two random single-use Toys, which injure, Torture and down Survivors.
How many Toys does the Terrifier have? Five on the PTB: the Acid Bottle, Flail, Handgun, Flamethrower and Bike Horn.
How does the Terrifier down a Survivor? By hitting a Tortured Survivor with a different Toy, which downs them and makes them Terrified. At maximum Deadliness, a Toy can down an injured Survivor directly.
What does Taunting do? Taunting a Terrified Survivor who is hooked or downed gives every Toy one point of Deadliness and removes their Terrified status.
Can the Terrifier’s power change before release? Yes. These details come from the PTB, and Behaviour still lists known issues with the power and its Moris.