The Terrifier brings three Killer perks to Dead by Daylight: Laughingstock, which makes Survivors near completed Generators Exhausted and Oblivious; Kill Spree, which lets you kill Survivors in the endgame once everyone has two Hook States; and Funny Business, which gives Haste and a random effect when you damage a Generator. His chapter’s Survivor, Sienna Shaw, brings Valkyrie’s Rage, Shared Trauma and Best Gift Ever.
Every number below comes from Behaviour Interactive’s 10.3.0 Terrifier PTB patch notes of October 28, 2026. These are test build values, and perks often change between the PTB and release, so check back after the chapter goes live. Tier values are written as Tier I/II/III.
The Terrifier’s Killer Perks at a Glance
| Perk | What it does | Tier values |
|---|---|---|
| Laughingstock | Survivors within 12m of a completed Generator are Exhausted and Oblivious; you see completed Generators’ Auras | Lingers 3/4/5s after they leave |
| Kill Spree | Kill Survivors once all have 2 Hook States and every Generator is done; Exit Gate Switches are blocked while you kill | Block ends 6/8/10s after each kill |
| Funny Business | Damaging a Generator gives 10% Haste for 10s plus a random effect | Cooldown 60/50/40s |
Laughingstock
Survivors within 12 meters of a completed Generator gain Exhausted and Oblivious, and both effects linger for 3/4/5 seconds after they leave that range. You also see the Auras of completed Generators.
Exhausted shuts off exhaustion perks such as Sprint Burst and Dead Hard, and Oblivious hides your Terror Radius, so a Survivor crossing near a finished Generator is both slower to escape and slower to notice you. Because it only works around completed Generators, Laughingstock does nothing at the start of a match and gets stronger as Survivors finish objectives, which makes it a natural fit for a slower, mid-game build.
Kill Spree
When every remaining Survivor has 2 Hook States and all Generators are completed, you can kill Survivors. While you are killing a Survivor, both Exit Gate Switches are blocked, and each time you finish a kill, the block ends after 6/8/10 seconds.
It is an endgame perk with a strict trigger: one Survivor on a single hook state turns it off. It rewards spreading hooks evenly across the team, and it pairs well with the new Mori rules in Update 10.3.0, which put every kill on the Attack button. Our Terrifier PTB story explains the three Mori types.
Funny Business
Whenever you damage a Generator, you gain 10% Haste for 10 seconds, and one of these happens at random:
- You keep the 10% Haste for 5 seconds longer.
- You are stunned for 2 seconds.
- The Generator is blocked for 30 seconds.
- Confetti! But nothing happens.
The perk has a 60/50/40 second cooldown, and the same effect cannot happen twice in a row. The stun is the risk you take, so Funny Business suits Killers who kick Generators often and can afford the occasional pause. The 30 second block is the prize, since it buys time on a Generator Survivors were about to finish.
Sienna Shaw’s Survivor Perks at a Glance
| Perk | What it does | Tier values |
|---|---|---|
| Valkyrie’s Rage | After a long chase, your next Pallet stun lasts 75% longer | Chased for 40/35/30s |
| Shared Trauma | A protection hit lets nearby Survivors recover from Exhausted while running; see Exhausted Survivors’ Auras within 32m | 30/35/40s |
| Best Gift Ever | Drop an item of each type to consume it for a lasting bonus | 4/5/6 Tokens |
Valkyrie’s Rage
After you have been chased for 40/35/30 seconds, the next time you Pallet-stun the Killer, they are stunned for 75% longer. It rewards Survivors who can loop for a long time, and it turns a late Pallet into a real escape.
Shared Trauma
Whenever you take a protection hit, every Survivor within 12 meters recovers from Exhausted while running for 30/35/40 seconds. Within 32 meters, you also see the Auras of Exhausted Survivors. It is the closest thing in the chapter to a direct answer to Laughingstock, which piles Exhausted on Survivors near finished Generators.
Best Gift Ever
At the start of the trial you earn 4/5/6 Tokens. The first time you drop an item of each type, you spend a Token and the Entity consumes the item, then you get a bonus for the rest of the trial:
| Item dropped | Bonus |
|---|---|
| Flashlight | Stunning the Killer also blinds them for 2s |
| Fog Vial | For 5s after a fast vault, your scratch marks disappear 50% faster |
| Key | +1 rummage on each Chest |
| Map | Auras you see for a duration last 1s longer |
| Medkit | While healing another Survivor, you also gain healing progress at 25% speed |
| Toolbox | You see the Auras of the 3 Generators closest to each other |
Best Gift Ever turns spare items into permanent passives, so it works best with perks or offerings that find you more items. Behaviour lists one known issue on the PTB: Deathslinger is blinded when his chain breaks if the Survivor has the Flashlight bonus.
Unlocking the Perks
The perks come with the chapter, which Behaviour lists for November 24, 2026, as our guide to when the Terrifier comes out explains. As with every character, the perks start on Art and Sienna and become teachable to the rest of your roster as you level and Prestige them in the Bloodweb. The same update also retunes six existing perks, covered in our Update 10.3.0 preview.
Frequently Asked Questions
What are the Terrifier’s perks in Dead by Daylight? Laughingstock, Kill Spree and Funny Business, as listed in the 10.3.0 PTB patch notes.
What are Sienna Shaw’s perks? Valkyrie’s Rage, Shared Trauma and Best Gift Ever.
Will the Terrifier’s perks change before release? They might. The numbers come from the PTB, and Behaviour often adjusts perks between the test build and the live release.
Does Kill Spree work if one Survivor has only one hook? No. Every remaining Survivor needs 2 Hook States and all Generators must be completed.
Which perk counters Laughingstock? Sienna Shaw’s Shared Trauma lets Survivors near a protection hit recover from Exhausted while running, which undoes part of what Laughingstock does.