How To Video Game

Mass Effect 3: Where the Point of No Return Is

A close-up of female Commander Shepard with red hair in an official Mass Effect Legendary Edition screenshot

The point of no return in Mass Effect 3 is starting Priority: Cerberus Headquarters. Once that mission begins, side missions, DLC missions, and the Citadel are closed, and the only way forward is the final mission on Earth.

Admiral Hackett warns you when you fly to it, and you can back out at that point. A number of side missions also close much earlier in the game, so both lists are below.

Exactly Where the Line Is

The mission is at Cronos Station, in the Anadius system of the Horse Head Nebula. Selecting it brings up Hackett’s warning, and you can still turn around.

Stage What is still open
Before you start the mission Everything still available
After you start the mission No side missions, no DLC missions, no Citadel. Procurement still works
After you finish the mission You can only travel to Sol
When you travel to Sol Priority: Earth begins, with no backing out

The good news: you are not locked out forever. After the credits, the game reloads a save from just before Priority: Cerberus Headquarters, so you can still finish what you skipped, including DLC. Keep your own manual save there too.

What to Finish First

Do all of these before you commit. Any of them still in your journal stay undone until the post-credits reload.

Content Why it matters
Citadel DLC, including the party Closes entirely. The biggest thing to miss
Leviathan and Omega DLC missions About 620 and 405 war assets
All N7 missions Credits, experience, and some assets
Arrae: Ex-Cerberus Scientists Assets, plus returning characters
Kallini: Ardat-Yakshi Monastery Assets, plus returning characters
Aria’s missions (Blood Pack, Blue Suns, and Eclipse) Asset bonuses
Dekuuna: Elcor Extraction Assets
Priority: Eden Prime Javik, plus assets
Citadel fetch missions, artifacts, and scans Small amounts that add up
Spectre Terminal purchases Small amounts that add up

Check your total on the War Terminal once these are done. Treat that number as final, then read our best ending guide if you are short.

Also check on anyone you want to keep. Miranda’s chain resolves at Priority: Horizon, well before this line.

Missions That Close Earlier

These are the ones that catch people out. Starting certain story missions quietly closes the side missions listed next to them.

Do this before… Missions that close
Priority: Tuchanka Benning: Evidence, Citadel: Alien Medi-Gel Formula, Citadel: Barla Von, Citadel: Biotic Amp Interfaces, Citadel: Hanar Diplomat, Citadel: Improved Power Grid, Ismar Frontier: Prototype Components
Priority: The Citadel II Grissom Academy: Emergency Evacuation
Priority: Thessia Tuchanka: Turian Platoon
Priority: Rannoch Rannoch: Admiral Koris, Rannoch: Geth Fighter Squadrons
Within three missions of getting it Tuchanka: Bomb
During your only visit Eden Prime: Resistance Movement

Priority: The Citadel II begins as soon as you return to the Citadel after Priority: Tuchanka, so finishing anything left on the station beforehand is the safest habit.

Some of these have consequences beyond a missing asset. The Rannoch pair matter for saving both the geth and the quarians. Tuchanka’s are worth a look if you are working toward the cure, since failing Tuchanka: Bomb costs a large share of your Krogan Clans.

Conversations That Close Too

These do not show up in your journal, so they are the easiest to miss. Do them before Priority: Tuchanka.

  • Talk to Kelly Chambers at the Citadel if she survived.
  • Talk to Thane at Huerta Memorial Hospital.
  • Make the choice about the doctors at Huerta Memorial.
  • Use the Spectre Terminal’s Partner Benefits Increase and Civilian Deportation Order entries.

What Is Left After You Cross It

The final mission has no side content. Your remaining choices are your last talks with your squad and which ending you pick, and you can replay them from the post-credits save or the last autosave near the end.

Frequently Asked Questions

What is the point of no return in Mass Effect 3? Starting Priority: Cerberus Headquarters. You can no longer do side missions, DLC missions, or visit the Citadel after that.

Do you get a warning? Yes. Hackett warns you when you approach the mission, and you can turn back.

Can you go back after the credits? Yes. The game reloads a save from before that mission, so you can finish what you missed.

Can you still buy things after the point of no return? Yes. Procurement stays open from the Normandy.

Which missions are time sensitive in Mass Effect 3? Most Citadel side missions close when you start Priority: Tuchanka, plus the ones in the table above.

Does the Citadel DLC lock out too? Yes, at Priority: Cerberus Headquarters. Host the party before then.

Does your war asset total change after this point? Only slightly. Treat your total as final before you start the mission, and plan to clear your target without the small reward that comes after it.