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Mass Effect 3: How Many War Assets You Need

Commander Shepard in armor facing a setting sun and a tall alien spire in an official Mass Effect Legendary Edition screenshot

You need about 7,800 Total Military Strength in the Legendary Edition for the top outcome in Mass Effect 3, and about 6,200 to open every ending choice. If you have seen 3,100 or 4,000 quoted, those are the 2012 game’s Effective Military Strength, a different stat the remaster no longer shows.

This page is about the numbers themselves. Our guide to the best ending covers what to do with them.

The Legendary Edition Numbers

Your total is on the War Terminal in the War Room, on Deck 2 of the Normandy. BioWare never published these values, so treat them as close figures and leave yourself a margin.

Total Military Strength What you get
Under about 3,200 One option: Control if you kept the Collector Base, Destroy if you destroyed it. Massive damage, and Destroy kills almost everyone on Earth
About 3,200 to 4,199 Destroy or Control, both with heavy damage
About 4,200 to 5,199 The option matching your Collector Base choice causes no major damage, the other does
About 5,200 to 6,199 Both options cause minimal damage
About 6,200 and up Synthesis unlocks
About 7,400 and up Destroy can add the scene of Shepard breathing
About 7,800 and up That scene holds even if something goes wrong in the final mission

So 7,800 is a Legendary Edition number, and it is the safe one to plan around. The original game counted differently, which is where the confusion starts.

Where the Old Numbers Come From

In the original releases, the figure that mattered was Effective Military Strength (EMS): your total multiplied by a Galactic Readiness percentage. Readiness sat at 50 percent in single-player unless co-op or a companion app raised it. That is why 3,100 EMS meant 6,200 in assets for someone who only played the campaign.

These columns are for comparison only. Do not plan a Legendary Edition run with the first two.

Result 2012 launch (EMS) Extended Cut (EMS) Legendary Edition (total)
One option only Under 1,750 Under 1,600 Under about 3,200
Destroy or Control, heavy damage 1,750 to 2,349 1,600 to 2,349 About 3,200 to 4,199
Base-matching option is safe 2,350 to 2,649 2,350 to 2,649 About 4,200 to 5,199
Both options safe 2,650 and up 2,650 to 2,799 About 5,200 to 6,199
Synthesis 2,800 2,800 About 6,200
Shepard breathes 4,000 (5,000 if the Illusive Man shot Anderson) 3,100 (more if Anderson was shot) About 7,400, 7,800 to be safe

The remaster dropped the whole system. BioWare’s rebalancing post says Galactic Readiness “is no longer impacted by external factors that aren’t part of the collection,” and it also made full preparation harder than it was in the Extended Cut. There is no co-op in the collection to help, and the fan-made multiplayer mod for PC is a separate project, so do not plan around it.

How Much Is Actually Available

Source Roughly how much
Base game, no DLC About 7,500 obtainable
Leviathan DLC About 620
Omega DLC About 405
Citadel DLC About 70
Everything listed About 8,500, but some assets cancel each other out

A thorough Legendary Edition run with all the included DLC lands around 8,000 to 8,200. That leaves a few hundred points of room above 7,800, not more, so one big mistake can cost you the top line.

The Assets Worth the Most

These values come from the war asset list as first released. BioWare has published no full table for the Legendary Edition, so treat them as approximate.

Asset Strength What it takes
Leviathan Enthrallment Team 400 Leviathan DLC
Omega Eezo Hoard 300 Omega DLC
Krogan Clans 300 Priority: Tuchanka
Clan Urdnot 300 Priority: Tuchanka
Geth Corps and Geth Fleet 300 each Priority: Rannoch, with the geth surviving
Quarian Civilian, Heavy, and Patrol Fleets 200 each Priority: Rannoch, with the quarians surviving
Salarian First Fleet 150 Only if you sabotage the genophage cure
Turian Sixth Fleet 135 Priority: The Citadel II
Salarian Third Fleet 125 Destiny Ascension saved in Mass Effect 1, and the salarian councilor saved
Turian Engineering Corps 110 Priority: Tuchanka
Asari Second Fleet, Sixth Fleet, and Science Team 90 each Priority: The Citadel II
Alliance Sixth Fleet 90 Priority: Horizon

Scanning matters too. The Search and Rescue quest is worth about 1,290 in the base game, about 200 more with Leviathan, and about 50 more from one route through Aria’s Blue Suns mission. The artifact missions you find while scanning pay about 40 each, or about 440 together.

How scanning works. Each scan in a system with no mission fills an awareness meter. When it fills, Reapers chase you, so fly out of the system. Completing any mission resets it.

What Lowers Your Total

What you did What it costs
Failed Tuchanka: Bomb Krogan Clans lose about 250
Sabotaged the cure with Wrex as leader Clan Urdnot loses about 300 and Wrex’s own 30
Destroyed Maelon’s data in Mass Effect 2 Krogan Clans lose about 50
Saved the rachni in Mass Effect 3 Alliance Engineering Corps loses about 100, and Aralakh Company is gone
Skipped the Arrival DLC in Mass Effect 2 103rd Marine Division loses about 50
Sent fleets to save the Council Three Alliance fleets lose about 25 each
Did not rescue Koris on Rannoch Quarian Civilian Fleet loses about 75
Skipped Rannoch: Geth Fighter Squadrons Quarian Civilian Fleet loses about 25

The rachni call is a trade, not a plain loss. If you saved the Queen in the first game and again in the third, Rachni Workers add about 100 back.

Your import from Mass Effect 2 also matters here, since survivors of the suicide mission feed assets of their own, usually small ones.

When the Total Locks

Treat the number on the terminal just before Priority: Cerberus Headquarters as final. A Reaper Heart or Reaper Brain arrives after that mission, worth about 100 or 110 depending on your Collector Base choice, but plan to already be over the line without it.

Small top-ups, if you need them: Spectre Terminal purchases, Citadel fetch quests, Diana Allers’s interviews (about 5 each), and the three pieces of From Ashes intel (about 75 together).

Frequently Asked Questions

How many war assets do you need for the best ending? About 7,800 Total Military Strength in the Legendary Edition. The scene of Shepard surviving can open from about 7,400.

Is 3,100 the Legendary Edition number? No. That is Effective Military Strength in the Extended Cut. The Legendary Edition’s War Terminal has no such figure.

Is 7,800 possible without DLC? Not quite. The base game tops out around 7,500, so you need at least part of Leviathan, Omega, or Citadel.

Where do you check your war assets? On the War Terminal in the War Room, on Deck 2 of the Normandy.

Does Galactic Readiness still decay? There is no separate readiness number to watch in the Legendary Edition. BioWare says outside factors no longer affect it, and the terminal shows only your total.

How many assets does Wrex’s survival add? With Wrex and the cure, you get Clan Urdnot at full value, Wrex himself (about 30), and Krogan Mercenaries (about 75).