Weed plants in ROB RUN go by the name Growing Bush, and you find them as cargo on locations and carry them home in your hands. Kefir has not published fixed spawn points, and the game’s map data does not list one as of the November 6 build, so we cannot give you an honest “go here” marker.
What we can do is explain what you are looking for, the one clue the game gives, and exactly what to do once you have one. Dollar figures are launch-week values as of the November 6 build.
What You Are Looking For
The game never says “weed”. Its item text reads: “An exotic plant that requires time and care to develop its valuable qualities. Grown in a Grow Room.” Look for three related names:
| Item | What it is | Base price |
|---|---|---|
| Growing Bush | The plant you find and place | about $20,000 to $40,000 at the Smuggler |
| Mature Bush | The same plant, ready to harvest | about $30,000 to $60,000 at the Smuggler |
| Harvest Bag | The crop you pick | about $4,000 to $8,000 at the Fence |
Each comes in uncommon, epic and legendary versions, and higher rarity means more valuable bags. “Loose Leaves” is a separate small loot item, not a plant you can grow.
Where to Look
Kefir’s Gameplay Overview says you can find almost anything in loot, and its Base Management post says “bushes can be grown at your farm”. Neither one names a building.
The one clue the game gives. The map text for Cottage No. 3 in Loraine Hills says: “Rumor has it the owner was very fond of certain interesting plants.” The loot known to be there is other drugs, so treat it as a lead worth checking, not a promised spawn.
Treat it like other cargo. Bushes are big and carried by hand, so we would start with houses and shops as you rob them, and check any cargo containers that show up as map events in Downtown, Sunny Beach and Parkside. We cannot promise a bush in any of them. The Codex also says picking up a key marks its lock on your map, which can lead you to locked rooms worth a look.
Do not look for a seller. As of the November 6 build, no laptop, shop or barter recipe lists a bush for sale, so loot is the route. If you have found a heist spot you like, our decoder guide covers the other kind of break-in.
How to Carry One Home
A bush follows the cargo rules. It rides in your hands or a trunk, and drawing a weapon makes you drop it. A cop can seize it, and anything left on the ground disappears after a while. Our cargo guide has the full list, including the car Kefir stopped from hauling shipments.
If you have no grow room yet, you can sell the bush to the Smuggler on the spot. That is a good early payday, since even the cheapest one is worth about $20,000.
How to Grow It
You need a house on a rented plot first, because the Grow Room is a separate building on your land. Then:
- Research and buy a Grow Room. About $150,000 to research and $100,000 to buy, through the Shipments tree and the laptop.
- Research and buy a Grow Table. About $30,000 and $40,000. One table holds 6 bushes, and the room holds 6 tables.
- Place your bush on a table. A clock icon shows that it is growing.
- Wait for the check mark. The bush is now a Mature Bush.
- Harvest it. It takes about 5 seconds, gives 2 to 4 Harvest Bags, and the bush goes back to growing on its own. You never need to replant it.
- Sell the bags to the Fence. They pay about $4,000, $6,000 or $8,000 by rarity.
A Fan, Water Pump and UV Lamp each speed up growth, by about 12%, 14% and 24%, for about $25,000, $70,000 and $250,000. We have no confirmed time for one cycle, so we will not guess at an hourly rate.
Is It Worth Doing?
For most runs, yes, as long as you get it set up early in the cycle. Kefir’s November 4 changes “massively increased” profits from base businesses and name farms first. A single bush keeps producing without another trip into the city, so the upfront cost is what you are paying to stop taking risks.
The clock works against you late in the week. Every seven days the Federal Raid wipes the base along with the bushes in it, and spending about $250,000 on a room and table with a day or two left will rarely pay off. Early on, sell what you find until you can afford the setup. Once it is running, launder the proceeds so they do not go the same way, and see our money guide for how it compares with everything else.
Frequently Asked Questions
Where are weed plants in ROB RUN? They are called Growing Bushes, and they turn up as cargo on locations. Kefir has published no fixed spots, and the only hint in the game is the map text for Cottage No. 3 in Loraine Hills.
What is a Growing Bush worth? About $20,000 to $40,000 at the Smuggler as of the November 6 build, depending on rarity. Its harvest bags sell to the Fence.
Do I need to replant a bush after harvest? No. After you harvest, the bush turns back into a growing bush of the same rarity and starts a new cycle.
Do I need a base to grow weed? Yes. A Grow Room is a building on your own plot, so you need a rented plot and a house first.
Can you sell a bush without growing it? Yes. Hand a growing or mature bush to the Smuggler as cargo for cash, with no base needed.