Fast travel in The Witcher 3 Remastered works through signposts, the carved wooden posts scattered across every region. Stand near one, open your map, and you can jump to any other signpost you’ve already discovered. The catch that trips up every new player: you can’t fast travel from open ground. You must be standing next to a signpost to leave.
How Fast Travel Works
- Signposts appear on your map as you explore (undiscovered ones show as faded markers when you get close, or when you buy area maps from merchants).
- To travel, you must be within a few steps of any signpost.
- You can’t fast travel while in combat, and some story moments temporarily disable it.
- Travel between separate regions (Velen/Novigrad, Skellige, White Orchard, Kaer Morhen, and Blood and Wine’s Toussaint) uses the same system, but crossing to or from Skellige works through harbor signposts, since you’re canonically taking a ship.
Step-by-Step: How to Fast Travel
- Walk up to any signpost. They glow with a green marker when you’re close enough.
- Open your map.
- Select any discovered signpost, in this region or another.
- Confirm, and Geralt arrives after a loading transition.
To find your nearest signpost, open the map and look for the closest signpost icon to your position marker. Early game, they cluster along roads, so following a road almost always leads to one.
Traveling Between Regions
Regions in The Witcher 3 are separate maps, and moving between them is still just fast travel:
- From the map screen, use the world map view to switch regions, then pick a signpost there.
- Skellige is the special case: your first trip there is a story moment (the quest “Destination: Skellige,” where you pay a captain in Novigrad), and afterward you fast travel to and from it via harbor-adjacent signposts.
- Kaer Morhen becomes freely accessible once the story first takes you there.
Tips Most Players Miss
- Buy the maps. Merchants and innkeepers sell regional maps cheaply, and each one reveals signpost locations you haven’t visited. Massively useful in Velen’s swamps.
- Call Roach instead. For medium distances, whistling for your horse and riding along a road is often faster than backtracking to a signpost. In the Remaster, CD Projekt Red’s change list says Roach gets smoother mounting, cantering and galloping animations and a new horse control sensitivity slider, and you can collect loot without dismounting.
- Boats aren’t fast travel. Sailing between Skellige’s islands is manual, but discovering harbor signposts on each island lets you skip the sailing on repeat visits.
- Clearing Abandoned Sites (the orange markers) usually reveals or activates a signpost right at the site once liberated.
- Wine is Sacred, in Toussaint. The change list fixes an issue where fast traveling out of Toussaint during the “Search the wine cellar with Anna Henrietta” objective could block quest progression. The fix is not retroactive: if your save already hit it, you need to load a save from before the issue occurred. Our guide to whether your saves carry over covers the Remaster’s other save changes.
Every other Remaster guide is on our Witcher 3 hub.
Frequently Asked Questions
Can I fast travel from anywhere with a mod? On PC, “fast travel from anywhere” mods have existed for years. CD Projekt Red says older mods that use xml, script or w3strings files break with the Remaster until they’re updated with REDkit, and its change list adds an in-game Mods menu powered by mod.io with cross-platform mod support; our mods guide explains how it works. Whether a fast-travel-anywhere mod appears there is up to mod authors.
Why can’t I fast travel right now? You’re either not close enough to a signpost, in combat, or inside a quest sequence that locks travel. Finish the fight or the scripted moment first.
Does fast travel pass time? Yes. Travel advances the in-game clock, which can matter for quests with time-of-day requirements. In the original game, meditating was how you set the clock precisely. In the Remaster, CD Projekt Red’s change list says meditation “now features a timelapse instead of a UI screen”; it does not detail how you choose how long to meditate, so check the new meditation controls before timing a quest. Our news story on the full change list has the rest of the update.