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Silent Hill Townfall: How to Get the Soundtrack (and Who Composed It)

Simon in a cluttered storeroom in Silent Hill Townfall

The Silent Hill: Townfall soundtrack is composed by Pilotpriest, the recording name of Canadian musician and filmmaker Anthony Scott Burns. The only official way to get the soundtrack outside the game right now is the Digital Deluxe Edition, which bundles a Digital Soundtrack and Digital Artbook inside a separate Bonus Application on PS5 and PC.

Below, we cover who Pilotpriest is and why he got the job, how the score reacts to what you do in-game, exactly what the Deluxe soundtrack includes (and its limits), and where to hear the officially released track for free. Everything here applies to the launch version on PS5 and PC, released September 24, 2026.

Who Composed the Silent Hill Townfall Soundtrack

Konami and developer Screen Burn Interactive announced Pilotpriest as composer on April 7, 2026, in a Steam announcement and a longer development blog post on Screen Burn’s site. Burns is known for retro, synth-driven electronic music and also works as a film director, which the studio says shaped how he writes: music meant to conjure images as much as mood.

Director Jon McKellan said in that post that “when the first few demos arrived, it was clear we had finally found our composer,” and that the score helped him imagine how scenes would play out and set their pacing.

Burns, for his part, credits the series’ original composer. He described Akira Yamaoka’s early Silent Hill work as a “soundscape of warbly ethereal drones, hypnotic melodies, stark industrial percussion, and dirt laden frequencies,” and called the Townfall score “one of the highlights of my life.” Yamaoka himself is not the composer on Townfall, a break from the recent Silent Hill 2 remake and Silent Hill f, which both carried his name in the music credits.

How the Music Works In-Game

Townfall’s score is not a fixed playlist. Konami’s Steam page describes “a fully dynamic soundtrack by Pilotpriest” that “builds and twists with player and enemy actions,” rising and falling with the flow of stealth and combat.

Screen Burn’s blog adds that sound designer Byron Bullock and his team at Arrival handle the audio implementation, including that dynamic score system. In practice, that means:

  • The music tells you things. Tension in the score tracks what enemies are doing, so it works alongside the CRTV as a warning system. Our CRTV guide explains how the pocket television picks up nearby threats.
  • Quiet is intentional. Exploration stretches lean on ambient sound and silence, which makes the moments the score kicks in land harder.
  • Headphones help. Because the game is played in first person, sound carries a lot of positional information. On PS5, the game also supports 3D audio, covered in our PS5 features breakdown.

If you want to hear the score at its best, the audio settings include custom volume controls (Steam lists them as a supported feature), so you can raise music relative to effects.

How to Get the Official Soundtrack

The Digital Soundtrack comes with the Digital Deluxe Edition ($59.99), alongside the Digital Artbook, Simon’s alternate outfit and 48 hours of early access. It is digital only. Our editions guide compares it with the $49.99 Standard Edition.

A few details the store pages spell out, and that matter before you pay the extra $10 for the music:

  • It lives in a separate Bonus Application. Both the Steam and PlayStation Store listings say the artbook and soundtrack are included in “SILENT HILL: Townfall – Bonus Application,” separate from the game itself.
  • You cannot export the files. The store text states that “contents cannot be downloaded from the application in a selected format.” You listen inside the app; you do not get MP3 or FLAC files to copy to a phone.
  • It does not stream on PS5 cloud. The PlayStation Store notes that cloud streaming is supported for the main game but not for the Bonus Application.

Early player guides describe the Bonus Application appearing as its own entry (on the PS5 home screen, or in your Steam library) with two menus, Artbook and Original Soundtrack, the latter being a tracklist with playback controls. If it is missing, check that you downloaded it: it installs as a separate item attached to your purchase. On Steam, Konami posted a launch-day notice saying an issue that stopped some Deluxe Edition content from unlocking has been fixed; restart Steam while online if it still does not appear.

As of launch day, Konami has not announced a standalone soundtrack release on streaming services, vinyl or as separate paid DLC. If that changes, we will update this guide.

Where to Hear It for Free

Konami released one track, “Home,” with the composer announcement. The official video sets it to footage of St. Amelia’s locations, and it is embedded in both the Steam announcement and Screen Burn’s blog post linked above. It is the best free preview of the score’s tone: slow, synth-heavy and melancholy rather than loud.

Beyond that, the game’s official trailers carry pieces of the music. For more on the series and every Townfall guide we have, visit our Silent Hill guides hub.

Frequently Asked Questions

Who made the music for Silent Hill Townfall? Pilotpriest (Anthony Scott Burns), a Canadian musician and filmmaker. Sound design and the dynamic music system come from Byron Bullock and his team at Arrival.

Did Akira Yamaoka work on Silent Hill Townfall? He is not the composer. Pilotpriest scored the game, though he has cited Yamaoka’s early Silent Hill work as a major influence.

Is the Silent Hill Townfall soundtrack on Spotify? Not as of launch. The official soundtrack is only available inside the Deluxe Edition’s Bonus Application.

Can I download the soundtrack as MP3 files? No. The store listings state the contents cannot be downloaded from the Bonus Application in a selected format.

Does the Standard Edition include the soundtrack? No. The Digital Soundtrack is part of the Digital Deluxe Edition only.

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