How To Video Game

Bodycam: Best Loadout for Zombies

A pack of pale, bloodied zombies caught in a flashlight beam in a dark room in Bodycam's Zombies mode

The best loadout for Bodycam Zombies is an accurate, high-capacity primary with a flashlight on the new side mount, plus the TK-9 machine pistol as your secondary. That is our pick from Reissad Studio’s v0.9 changes: zombie health no longer scales with waves and damage now depends on the limb you hit, so steady aim and a full magazine matter more than raw power, sprinters die to one shot from any weapon, and the TK-9 comes with a side-mounted flashlight by default.

Build it before you deploy, because the Loadout box on every Zombies map hands you the primary and secondary weapons of your equipped loadout. Below are our picks slot by slot, the reasoning from Reissad’s notes, how to build and equip it, and how to adjust it for Village, Asylum and Zombie Trenches.

Our Zombies Loadout at a Glance

Slot Our pick Why
Primary The most controllable rifle or SMG you have unlocked Per-limb damage and a reworked head hitbox reward accurate shots
Primary attachments Side-mount flashlight first, then ammo capacity and reload speed, then recoil Dark maps, endless waves, headshots
Secondary TK-9 A machine pistol in the secondary slot, with a side-mounted flashlight by default
Secondary attachments Keep the default flashlight Reissad says the TK-9 has few attachments so far
Spare loadout A second Zombies build in another slot v0.9 gives you 7 loadouts, up from 5

These are our recommendations, not Reissad’s. Bodycam does not publish a damage table, so they come from what the v0.9 release notes changed about zombies and weapons.

Why This Loadout Works in v0.9

Every pick above follows from a line in the v0.9 changelist:

  • “Zombie health no longer scales with waves. Base health is lower, with per-limb damage multipliers and a reworked head hitbox.” A gun that drops a zombie on wave 3 still drops it on wave 30, and where you hit counts. That favors a primary you can keep on target over one with the biggest bullets.
  • “Sprinters can now be killed in one shot with any weapon.” The fastest zombies do not need a heavy gun, so your secondary only has to be quick and reliable.
  • “New speed mix: many slow zombies early, fewer over time.” The mix shifts toward faster zombies as a run goes on, which is when magazine size and reload speed start to decide it.
  • “Basic attachments are part of the pool, so most box weapons come with a flashlight.” Light matters on these maps, and the new side-mount slot means a flashlight no longer competes with your barrel.
  • “Reduced hip-fire spread on every weapon.” When a zombie is already on top of you, firing from the hip is more precise than before.

Primary: Pick for Control, Build for the Dark

Bodycam’s attachments change eight stats, and Reissad’s store page says they can turn a gun into anything “from compact CQB rifles to long-range precision platforms.” For Zombies, build the close-to-mid-range version:

  1. Flashlight on the side mount. v0.9 added the slot “so barrels and attachments no longer block the light.”
  2. Ammo capacity, then reload speed. Waves keep coming, and Bodycam has no ammo counter to warn you.
  3. Recoil control. Lower vertical and horizontal recoil keeps follow-up shots on heads.
  4. ADS speed last. Hip fire got more precise in v0.9, and Zombies fights happen at close range.

If you have not unlocked much yet, start with what you have. Players begin with a base weapon and unlock the rest with Reissad Points, which Zombies matches now pay. Our guide to what kick, equip speed and ADS speed mean explains every stat.

Secondary: The TK-9

The TK-9 is “the first machine pistol you can run as a secondary weapon,” and it arrives with “flashlight on a side mount by default.” In Zombies, that means two lights in your loadout and a fast-firing backup for the moment your primary runs dry. Its magazine check also shows the magazine full or empty, which helps without an ammo counter. Our guide on how to unlock the TK-9 covers where to find it and the Reissad Points it takes.

What about the crossbow? Since v0.9, the Tenpoint Stealth crossbow is a loadout weapon with attachment support, reduced arrow drop and reworked reload and aim animations. It used to be the reward for finishing the Village secret. Reissad itself calls it “a tough weapon to play in multiplayer,” and in Zombies the waves favor a magazine-fed gun, so we keep it as a fun pick for a spare loadout rather than the main build.

How to Build and Equip It

  1. Open your tablet in the Lobby and go to your loadouts.
  2. Pick an empty slot for Zombies. With 7 loadouts, you do not have to touch your PvP builds.
  3. Set the primary and its attachments, then the TK-9 as the secondary.
  4. Equip the loadout. The Loadout box gives you “the primary and secondary weapons of your equipped loadout,” so what is equipped at the start is what you get.
  5. Test it on the firing range before you deploy.
  6. In the match, find the Loadout box. It has its own look, shows an interaction prompt, and Reissad’s playtest post calls it “rarer” than the standard boxes. Standard boxes still hand out random weapons with random attachments while you look. Our guide on how to get guns in Zombies lists every source.

Adjusting the Loadout for Each Map

Our guide to Bodycam’s Zombies maps compares all three. For the loadout:

  • Village: the fog is thick, and since v0.9 flashlights no longer light up volumetric fog, so the light helps up close, not at distance. The sprinters-only wave with the church bell is when the TK-9 earns its slot.
  • Asylum: corridors and blackouts. The special wave every 5 waves shuts every generator down and sends only sprinters, and a few sprinters can appear from wave 2. Keep both flashlights.
  • Zombie Trenches: a 10-minute night mission in heavy rain. Flashlights now light nearby rain, crates move every match, and jump and vault are on. Bring the build with the most ammo capacity. Our Zombie Trenches guide covers the mode.

For staying alive with this loadout, see our guides on how to win Zombies and how to play Zombies solo. Every guide is on our Bodycam hub.

Frequently Asked Questions

What is the best loadout for Bodycam Zombies? Our pick is an accurate, high-capacity primary with a side-mounted flashlight, plus the TK-9 as the secondary. v0.9’s per-limb damage and one-shot sprinters reward control over raw power.

Can you bring your own loadout into Bodycam Zombies? Yes. The Loadout box on every map gives you the primary and secondary of your equipped loadout.

What is the best secondary for Bodycam Zombies? The TK-9. It is the first machine pistol you can run as a secondary, and it comes with a flashlight on a side mount.

Is the crossbow good in Bodycam Zombies? It is a loadout weapon since v0.9, and Reissad calls it tough to play in multiplayer. Against waves, we keep it for a spare loadout, not the main build.

Do you need a flashlight in Bodycam Zombies? On dark maps, yes. v0.9 added a side-mount slot so the light no longer competes with your barrel, and most box weapons come with one.

What attachments matter most in Bodycam Zombies? In our order: a flashlight, then ammo capacity and reload speed, then recoil control.

More Bodycam