How To Video Game

Bodycam: What Weapon Kick, Equip Speed, and ADS Speed Mean

An M4-style rifle with a scope lies on a wooden workbench beside headphones and radio gear in Bodycam

In Bodycam, kick is how much your weapon visibly moves when it fires, equip speed is how fast you get a weapon ready when you switch to it, and ADS speed is how fast you aim down the sights. Reissad Studio defined these stats when it added them in the v0.8 update: kick is “visual weapon kick,” ADS speed is the “speed at which you aim down sights,” and the switching stat is the “speed at which you switch between weapons.”

They are three of the eight gameplay effects that attachments change in your loadout. Below is every stat in Reissad’s words, how kick differs from recoil, when equip speed and ADS speed matter most, and which stats to put first for each mode.

Every Weapon Stat in Bodycam, Defined

Reissad’s v0.8 release notes list the attachment gameplay effects that came with the loadout system:

Stat Reissad’s definition What it means for you
ADS Speed “Speed at which you aim down sights” How quickly the gun comes up to your eye when you aim
Equip speed “Speed at which you switch between weapons” (listed as Switch Speed in the notes) How quickly a weapon is ready after you swap to it
Reload Speed “Speed at which you reload” Time spent reloading
Horizontal Recoil “Horizontal recoil” How far your aim drifts sideways while firing
Vertical Recoil “Vertical recoil” How far your aim climbs while firing
Spread “Bullet spread” How far shots stray from where the barrel points
Kick “Visual weapon kick” How much the weapon visibly moves in your view per shot
Ammo Capacity “Number of rounds in the magazine” Shots before you reload

The same notes say attachments with no gameplay effect carry a cosmetic label, and that weapon and attachment stats were standardized “through Gameplay Effects and data tables,” so the numbers work the same way across every gun.

Kick vs Recoil: Not the Same Stat

Kick and recoil are listed separately, and Reissad’s wording shows why. Recoil comes in two parts, horizontal and vertical, which together describe where your aim goes as you fire. Kick is the visual part: how much the weapon itself jumps in the bodycam view.

That visual part matters more in Bodycam than in most shooters. There is no crosshair and no HUD, so your view of the weapon and its sights is all you have to aim with. A gun with heavy kick can be harder to follow through a long burst even if its recoil numbers look fine. The v0.8 notes also say Reissad “refined weapon kick behavior to reduce camera clipping while firing,” so kick is tuned to keep the weapon from blocking the camera.

The short version: lower recoil keeps your shots on target, and lower kick keeps your view of the target steady.

Equip Speed: When It Saves You

Equip speed decides how long you are defenseless after a swap. It matters most when:

  • Your magazine runs dry mid-fight. Bodycam has no ammo counter, so empty magazines arrive by surprise. Switching to a secondary can beat reloading, and a fast equip speed shortens the gap. Our guide on how to check your ammo covers magazine checks.
  • You carry a long gun and a sidearm. A sniper or marksman rifle on Trenches plus a quick secondary for the trench lines lives or dies on the swap. The new TK-9 is the first machine pistol you can run as a secondary.
  • You fight under stress. Since v0.8, a stressed animation layer makes weapon handling react to combat intensity, so a slow action gets slower when you can least afford it.

ADS Speed: When It Wins Fights

ADS speed is how quickly you go from moving to aiming. It matters most when you clear rooms or hold corners, where the first accurate shot wins. In Wingman’s 2v2 rounds and on close quarters maps like CQB, a fast ADS speed lets you peek and aim in one motion.

Two things soften the cost of a slow ADS speed. v0.9 reduced hip-fire spread on every weapon in every mode, so firing from the hip is more precise than before. And a gun with a magnified scope can also carry a canted optic, added in v0.8, with an optic switch action that toggles between your main optic and the canted one.

Which Stats to Put First

These are our recommendations, built from what each stat does and how each mode plays:

Where you play Put first Why
Wingman and close quarters maps ADS speed, then equip speed First accurate shot decides the round
Trenches’ long sightlines Vertical and horizontal recoil, then kick Long-range shots need a steady aim and a steady view
Zombies Ammo capacity and reload speed Waves keep coming, and zombie health no longer scales with waves, so steady volume of fire beats raw power
A long gun plus a sidearm Equip speed on both The swap is your lifeline

Reissad’s store page says “every attachment changes the way your weapon feels and performs,” so check what an attachment changes before you spend on it. Attachments cost Reissad Points, and since patch #3, attachment prices are 25 to 30% lower than at launch; our guide to unlocking weapons and attachments explains the economy.

Test Your Build Before a Match

The Lobby has an interactive shooting range “to test weapons and attachment setups before a match,” in Reissad’s words, and players cannot be hurt in the Lobby. Fire a full magazine with each build there and watch how far the weapon moves: that is kick and recoil in action. If magnified scopes cost you frame rate, our best settings guide covers v0.9’s new scope quality setting, and our Zombie Trenches guide covers the new co-op mode. Every guide is on our Bodycam hub.

Frequently Asked Questions

What does weapon kick mean in Bodycam? Kick is “visual weapon kick,” in Reissad’s words: how much the weapon moves in your view when it fires. Lower kick keeps your sight picture steadier.

What does equip speed do in Bodycam? It sets how quickly a weapon is ready after you switch to it. Reissad’s v0.8 notes list it as Switch Speed, the “speed at which you switch between weapons.”

What is ADS speed in Bodycam? The speed at which you aim down sights. A faster ADS speed gets your gun up sooner when you peek a corner.

Is kick the same as recoil in Bodycam? No. Recoil is split into horizontal and vertical stats that move your aim. Kick is the visual movement of the weapon itself.

Do attachments change kick, equip speed and ADS speed? Yes. Since v0.8, attachments carry gameplay effects on all eight stats, and attachments with no effect are labeled cosmetic.

Which weapon stat matters most in Bodycam? It depends on the mode: ADS speed for close quarters PvP, recoil and kick for long range, and ammo capacity and reload speed for Zombies.

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