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100 Best Fallout 4 Mods (2026): Must-Have Fallout 4 Gameplay Mods

Official Fallout 4 artwork

The best Fallout 4 mods in 2026 start with the fixes and frameworks nearly every load order is built on (the script extender, the Unofficial Patch, a crash fixer) and grow into settlement overhauls, storms, combat changes, new guns and fully voiced quest mods. We first checked the original 50 Fallout 4 mods below against their creators’ own Nexus Mods pages on September 21, 2026, rechecked them on October 17, 2026, and on October 21, 2026 added 50 more and confirmed that all 100 are still downloadable. Every one is free, and unless an entry says otherwise, each has a build for the current PC version of Fallout 4.

“Current version” has moved twice, and it matters. The April 2024 next-gen update (version 1.10.984 after its May follow-up) broke every mod that loads through the Fallout 4 Script Extender (F4SE), and the November 10, 2025 Anniversary Edition update (1.11.137) broke them all again, because F4SE plugins hook the game’s exact executable. Bethesda has patched several more times since, most recently on August 18, 2026, and F4SE’s newest build targets game version 1.11.240: that is what we mean by current. Any entry marked Needs: F4SE only works once its creator ships a build for your exact version, so after every Bethesda patch, wait for F4SE and Address Library to update before you load a save. F4SE supports the latest Steam and GOG versions, per its page (the two are not always on the same version), and a mod manager (Mod Organizer 2 or Vortex) makes all of this far easier. Some players deliberately stay on the older 1.10.163 build for mods that were never updated. The picks here assume the current Steam version, but a few popular mods that still target an older build, such as Buffout 4 and Better Console, stay on the list: their entries say which game versions their pages support, and they may not work on 1.11.240 until their creators update them.

Essential Fallout 4 Mods and Stability Fixes

Fallout 4 Script Extender (F4SE) mod for Fallout 4 by F4SE Team

1. Fallout 4 Script Extender (F4SE)

F4SE is the foundation that roughly half this list depends on. It expands what mods can do with the game’s scripting without modifying any files on disk, and you launch the game through its loader instead of the normal executable. Its page warns that every native plugin has to be rebuilt by its own creator after a game update, so a plugin failing to load is usually not F4SE’s fault. Version 0.7.9 supports game version 1.11.240. Creator: F4SE Team. Download: Fallout 4 Script Extender (F4SE) on Nexus Mods.

Fallout 4 gameplay

2. Address Library for F4SE Plugins

Address Library is the quiet partner to F4SE. It gives plugins version-independent IDs so they can find the right spots in the game’s code at runtime, which is why many script extender mods list it as a requirement. Its creator updated it for game version 1.11.240 on August 21, 2026. Pick the file that matches your game version, because the wrong one is a common reason plugins fail silently. Creator: Ryan. Needs: F4SE. Download: Address Library for F4SE Plugins on Nexus Mods.

Unofficial Fallout 4 Patch mod for Fallout 4 by The Unofficial Patch Project Team

3. Unofficial Fallout 4 Patch

The Unofficial Fallout 4 Patch (UFO4P) fixes hundreds of quest, NPC, item, text and placement bugs Bethesda never resolved, from the team behind the unofficial Oblivion and Skyrim patches. It avoids unsafe changes such as deleting stock objects and is built to sit alongside as many mods as possible. The current release requires game version 1.11.221 or newer and, per its page, all 15 official DLC files, and older game versions are no longer supported. Creator: The Unofficial Patch Project Team. Download: Unofficial Fallout 4 Patch on Nexus Mods.

Community Fixes Merged mod for Fallout 4 by The Community

4. Community Fixes Merged

Community Fixes Merged rolls dozens of small, openly licensed community bug fixes into one plugin: mesh bounds, projectile fixes, sound fixes, lighting glitches, and oddities such as settlement Brahmin despawning. It saves a long list of single-purpose plugins and was updated on September 16, 2026. It is built to go on top of the Unofficial Patch rather than replace it. Creator: The Community. Needs: Unofficial Fallout 4 Patch. Download: Community Fixes Merged on Nexus Mods.

Addictol mod for Fallout 4 by Dear Modding FO4 and DoubleYou

5. Addictol

Addictol is the crash fixer to use on the current version. It combines several engine patches, including Buffout 4, X-Cell and Mentats, into one F4SE plugin that fixes crashes and improves optimization, and it writes crash logs. That matters because the popular Buffout 4 NG says on its own page that it does not support the Anniversary Edition and points players here. Addictol’s page lists the old gen, next gen and Anniversary versions of the game as supported. Creator: Dear Modding FO4 and DoubleYou. Needs: F4SE, Address Library, the Unofficial Patch, plus a few smaller files listed on its page. Download: Addictol on Nexus Mods.

High FPS Physics Fix mod for Fallout 4 by Antonix35

6. High FPS Physics Fix

Fallout 4 ties game speed to frame rate, which causes physics bugs on high refresh rate monitors. High FPS Physics Fix unties them, so you can run above 60 frames per second without objects flying around, and it also smooths stuttering and cuts loading screen time (especially on an SSD). Its page lists support for game versions up to 1.11.240, and it was updated on September 8, 2026. Creator: Antonix35. Needs: F4SE, Address Library. Download: High FPS Physics Fix on Nexus Mods.

Previsibines Repair Pack (PRP) mod for Fallout 4 by BenRierimanu

7. Previsibines Repair Pack (PRP)

PRP is a full rebuild of the game’s precombined meshes and occlusion data, which the engine uses to decide what to draw. Its page describes it as fixing visual and technical issues the vanilla data has, including ones the Unofficial Patch cannot handle by design, and even raising frame rates. Its main file is built for game version 1.11.240, with a separate 1.10.163 file for older setups. Creator: BenRierimanu. Needs: Unofficial Fallout 4 Patch. Download: Previsibines Repair Pack on Nexus Mods.

Weapon Debris Crash Fix mod for Fallout 4 by Antonix35

8. Weapon Debris Crash Fix

The Weapon Debris graphics setting is notorious for crashing the game on modern graphics cards. This plugin fixes those crashes while keeping debris collision and physics working. Version 2.0 replaces the game’s outdated NVIDIA Flex code with a compatibility layer supporting CUDA and Direct3D 11, and its page says the Direct3D 11 path also works on AMD and Intel cards. It was updated on September 19, 2026. Creator: Antonix35. Needs: F4SE, Address Library. Download: Weapon Debris Crash Fix on Nexus Mods.

Sprint Stuttering Fix mod for Fallout 4 by AntoniX

9. Sprint Stuttering Fix

Sprinting over uneven ground in first person makes the camera twitch in the base game. Its creator traced it to a speed limit tied to the camera code for vertibird flight, and this small plugin removes that limit so sprinting stays smooth. It is a set-and-forget install with nothing to configure, and it was last updated on August 22, 2026. Creator: AntoniX. Needs: F4SE, Address Library. Download: Sprint Stuttering Fix on Nexus Mods.

Frameworks and Performance Mods

Armor and Weapon Keywords Community Resource (AWKCR) mod for Fallout 4 by Gambit77, Thirdstorm and Valdacil

10. Armor and Weapon Keywords Community Resource (AWKCR)

AWKCR is the shared framework behind a large share of Fallout 4’s armor and weapon mods, including Armorsmith Extended (number 55), and it is the second most endorsed mod for the game on Nexus Mods. It standardizes keywords, apparel slots and crafting menu categories so mods stop overwriting each other, and adds Armorsmith and Weaponsmith workbenches that gather mod recipes in two places. Its page describes it as a base resource that other mods may require, so most players install it because something else on their list does. Its main file was updated in March 2026, and its creators added a new optional patch on October 17, 2026. Creator: Gambit77, Thirdstorm and Valdacil. Needs: Automatron, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World, per its page. Download: Armor and Weapon Keywords Community Resource (AWKCR) on Nexus Mods.

Buffout 4 mod for Fallout 4 by Ryan

11. Buffout 4

Buffout 4 was the go-to crash fixer for years and is still one of the most downloaded Fallout 4 mods. It fixes engine bugs and writes crash logs to Documents\My Games\Fallout4\F4SE, per its page. Its only file, last updated in July 2023, is built for game versions 1.10.162 and 1.10.163, so as of October 21, 2026 it does not support the current 1.11.240 version and may not work there until its creator updates it. Players who stay on the old build still rely on it, while on the current version Addictol (number 5) bundles its fixes. Creator: Ryan. Needs: F4SE, Address Library, xSE PluginPreloader F4. Download: Buffout 4 on Nexus Mods.

RobCo Patcher mod for Fallout 4 by Zzyxzz

12. RobCo Patcher

RobCo Patcher lets mods change ammo, NPCs, races, weapons and other game data through simple configuration files instead of plugins, which keeps load orders lighter. Its page says you only need it when a mod tells you to, and Better Locational Damage (number 42) is one of them: the patch built on it also covers mod-added NPCs and weapons automatically, per that page. Its main file lists the old-gen, next-gen and Anniversary versions of the game as supported and was updated on August 26, 2026, after Bethesda’s August patch. Creator: Zzyxzz. Needs: F4SE, Runtime Database. Download: RobCo Patcher on Nexus Mods.

Settlement Menu Manager mod for Fallout 4 by cadpnq

13. Settlement Menu Manager

Settlement Menu Manager (SMM) gives mods a safe way to add their own categories to the workshop build menu, and those menus disappear cleanly when you uninstall the mod instead of leaving you with a broken build menu. Since version 0.1.6 it also repairs the workshop menu on every game load when Workshop Framework is not installed, per its page. Homemaker (number 73) is one of the mods that require it. Its page warns that removing SMM itself means switching on its Safe Mode and saving first. Creator: cadpnq. Download: Settlement Menu Manager on Nexus Mods.

Settlement Keywords Expanded mod for Fallout 4 by Sharlikran

14. Settlement Keywords Expanded

Settlement Keywords Expanded (SKE) is a framework that gives settlement mods extra build menu categories without altering the vanilla menus, so it does not conflict with the DLC menus, per its page. Settlement Supplies Expanded (number 80) ships a dedicated version for SKE users, and the page keeps a list of outdated mods not to combine with it. It requires game patch 1.6.3 or newer and was last updated in October 2018. Creator: Sharlikran. Download: Settlement Keywords Expanded on Nexus Mods.

Texture Optimization Project mod for Fallout 4 by torcher

15. Texture Optimization Project

The Texture Optimization Project (TOP) replaces the game’s oversized vanilla textures with properly compressed, resized versions in the same art style, aimed at low and mid-range PCs. Its page promises a big frame rate and micro-stutter improvement on that hardware, at the cost of some detail up close. Installing it takes more work than most mods, because its page walks you through repackaging the game’s own .ba2 texture archives. It was last updated in February 2017, before the 2024 and 2025 game updates, so back up the original archives before you start. Creator: torcher. Download: Texture Optimization Project on Nexus Mods.

Insignificant Object Remover mod for Fallout 4 by AKcelsior

16. Insignificant Object Remover

Insignificant Object Remover strips out procedural clutter you never interact with, such as pebbles, rubble, twigs and underwater debris that spawn around you, to gain performance without visibly hurting the look of the game. Its installer offers four versions so you choose what stays, and its creator pitches it at players who need headroom for big mods like Sim Settlements. It is a simple 2016 plugin with no script extender code. Creator: AKcelsior. Download: Insignificant Object Remover on Nexus Mods.

Interface and Quality of Life

Mod Configuration Menu mod for Fallout 4 by reg2k, Neanka and shadowslasher410

17. Mod Configuration Menu

The Mod Configuration Menu (MCM) adds one settings page for all your mods, reached from the Pause menu, with sliders, dropdowns, checkboxes and keybinds. Settings are stored in per-mod INI files you can back up, it uses no plugin slot, and it does not write to your save. A large share of the mods below use it for their options. Its main file is built for game version 1.11.240. Creator: reg2k, Neanka and shadowslasher410. Needs: F4SE. Download: Mod Configuration Menu on Nexus Mods.

Extended Dialogue Interface mod for Fallout 4 by reg2k and Neanka

18. Extended Dialogue Interface

The base game forces every conversation into exactly four short, vague replies. The Extended Dialogue Interface (XDI) shows the full text of each reply and lifts the four-option limit, so quest mods can offer as many choices as they need. Quest mods such as Point Lookout (number 100) require it. It replaces the older Full Dialogue Interface rather than running alongside it, and its current file targets game version 1.11.240. Creator: reg2k and Neanka. Needs: F4SE. Download: Extended Dialogue Interface on Nexus Mods.

LooksMenu mod for Fallout 4 by Expired6978

19. LooksMenu

LooksMenu rebuilds character creation. It shows far more options at once, lets you pick facial features from a list instead of clicking on the face, and adds saving and loading of presets, which the base game cannot do. It also supports skin and makeup coloring, extra hair colors and overlays. Most character preset mods require it. Its newest files went up on September 1, 2026, after the August patch, but their notes still cite game version 1.11.221, so confirm on the Files tab that a build covers 1.11.240 before installing. Creator: Expired6978. Needs: F4SE. Download: LooksMenu on Nexus Mods.

HUDFramework mod for Fallout 4 by registrator2000

20. HUDFramework

HUDFramework lets several mods add widgets to your HUD without overwriting each other’s interface files, which used to make every HUD mod conflict with every other one. You will not see anything from it alone, but settlement and combat mods, including Sim Settlements 2, rely on it. It does not require F4SE, and its page includes an auto-patcher for other interface mods that replace the HUD file. Creator: registrator2000. Download: HUDFramework on Nexus Mods.

Valdacil's Item Sorting mod for Fallout 4 by Valdacil

21. Valdacil’s Item Sorting

Valdacil’s Item Sorting adds short tags to item names so your inventory groups sensibly: notes, keys, food, chems and gear each sit together, with the things you use most near the top. Version 11 dropped its old dependency on the AWKCR keyword mod in favor of a tiny keyword file of its own. Its page warns that moving to version 11 needs a save that never had AWKCR in it. It was last updated in October 2024. Creator: Valdacil. Download: Valdacil’s Item Sorting on Nexus Mods.

Improved Map with Visible Roads mod for Fallout 4 by mm137

22. Improved Map with Visible Roads

The vanilla Pip-Boy map is a washed-out blur. Improved Map with Visible Roads replaces it with a high-contrast map where roads, topography and the waterline are clearly visible, with an optional number grid and regions, plus Far Harbor support in its optional files. It was last updated in 2016, but it is a texture and plugin mod with no script extender code, so the game updates have not broken it. Creator: mm137. Download: Improved Map with Visible Roads on Nexus Mods.

Crafting Highlight Fix mod for Fallout 4 by registrator2000

23. Crafting Highlight Fix

At every workbench, the game covers your gear in a glowing shader that hides the very details you are trying to judge. Crafting Highlight Fix removes it, or switches the Power Armor station and robot workbench to an outline-only effect instead. It is a code patch with no plugin file and no scripts attached to objects, so its page says it is safe to add or remove at any time. Creator: registrator2000. Needs: F4SE, Mod Configuration Menu. Download: Crafting Highlight Fix on Nexus Mods.

Visible Companion Affinity mod for Fallout 4 by CDante

24. Visible Companion Affinity

Companions in Fallout 4 track how they feel about you, but the game only ever says “Piper liked that.” Visible Companion Affinity adds the actual number to those notifications, shows how much it moved, and lets you check the current value through relationship dialogue or an Affinity List item in your Aid tab. It is a small scripted mod, last updated in February 2024. Creator: CDante. Download: Visible Companion Affinity on Nexus Mods.

Everyone's Best Friend mod for Fallout 4 by Valdacil

25. Everyone’s Best Friend

Everyone’s Best Friend lets you bring Dogmeat and a regular companion at the same time, using the game’s own follower systems rather than console commands. Its author lays out the evidence that Bethesda originally intended this, from perk behavior to Dogmeat’s lower carry capacity, and it also bundles a fix for companion idle chatter spam. It dates to 2017 and uses no script extender. Creator: Valdacil. Download: Everyone’s Best Friend on Nexus Mods.

FallUI - Inventory mod for Fallout 4 by m8r98a4f2

26. FallUI – Inventory

FallUI – Inventory overhauls the Pip-Boy, container, barter, workshop and companion inventory screens so they feel built for a mouse and keyboard, with more detail per item, item comparisons, weight totals and bulk transfers. It began as an extension of Neanka’s DEF_INV (with permission) and was rebuilt to stay fast with large icon sets and item sorters, per its page. It works with the common item sorters, including Valdacil’s Item Sorting (number 21), and its search feature needs F4SE. Its last update was in October 2022, before the 2024 and 2025 game updates, and its page does not list which game versions it supports. Creator: m8r98a4f2. Needs: Mod Configuration Menu (optional, for in-game settings). Download: FallUI – Inventory on Nexus Mods.

FallUI - HUD mod for Fallout 4 by m8r98a4f2

27. FallUI – HUD

FallUI – HUD makes every HUD widget movable and configurable from an in-game layout manager in MCM, from bar styles and fonts to shadows, and you can share and import layouts. Its page calls it safe to add mid-game because it changes nothing in your save, and lists it as fully compatible with HUDFramework (number 20), Sim Settlements 2 and Immersive HUD. It was last updated in November 2022, before the 2024 and 2025 game updates, and its page does not list which game versions it supports. Creator: m8r98a4f2. Needs: Mod Configuration Menu (for the layout manager). Download: FallUI – HUD on Nexus Mods.

Achievements mod for Fallout 4 by Expired6978

28. Achievements

Fallout 4 turns achievements off while mods are active, and this small F4SE plugin from the creator of LooksMenu switches them back on. It is one of the most endorsed utilities for the game. Its only file dates from August 2017, and its page says it should keep working after updates as long as F4SE supports your game version and the code signature it looks for does not change. The page does not confirm the current version, so as of October 21, 2026 it may not work on 1.11.240 until its creator updates it. Creator: Expired6978. Needs: F4SE. Download: Achievements on Nexus Mods.

Better Console mod for Fallout 4 by Kassent

29. Better Console

Better Console adds an information panel to the console that shows the selected target’s name, form IDs and the mod that adds or edits it, and pressing Ctrl lists an actor’s factions, perks, active effects, actor values and equipment. That makes it a standard tool for tracking down which mod changed something. Its November 2025 update added Anniversary Edition support, but its page lists game versions only up to 1.11.137, so as of October 21, 2026 it may not work on the current 1.11.240 version until its creator updates it. Creator: Kassent. Needs: F4SE. Download: Better Console on Nexus Mods.

Faster Terminal Displays mod for Fallout 4 by Old Nick

30. Faster Terminal Displays

Terminal text types itself out slowly in the base game. Faster Terminal Displays speeds it up, with versions from 2 to 100 times faster (the 20x file is the main download), so you can read logs and hack terminals without clicking through every screen. Version 3.0 was rebuilt in the official Creation Kit, and it is a simple plugin with no script extender code, last updated in 2016. Creator: Old Nick. Download: Faster Terminal Displays on Nexus Mods.

Visuals, Weather, Lighting and Sound

True Storms: Wasteland Edition mod for Fallout 4 by fadingsignal

31. True Storms: Wasteland Edition

True Storms overhauls Fallout 4’s weather with heavy rain, dust storms, dense fog and hazardous radiation rain, plus new lightning effects, intense thunder, interior rain sounds and optional Ghoul hordes during storms. It covers the Commonwealth, Far Harbor and Nuka-World, and every core feature can be toggled from a holotape or MCM. Its page states plainly that it works with the 2024 next-gen update and the Anniversary Edition. Creator: fadingsignal. Download: True Storms: Wasteland Edition on Nexus Mods.

Vivid Fallout: All in One mod for Fallout 4 by Hein84

32. Vivid Fallout: All in One

Vivid Fallout retextures the landscape, rocks, trees, roads and bridges in sharper detail that still keeps the vanilla look. This All in One package bundles several of the creator’s individual texture mods into one download, uses ESL-flagged plugins that do not count toward the plugin limit, and, per its page, uses less video memory than the original textures. It received an April 2026 update. Creator: Hein84. Download: Vivid Fallout: All in One on Nexus Mods.

Darker Nights mod for Fallout 4 by unforbidable

33. Darker Nights

Nights in the vanilla Commonwealth are bright enough to read by. Darker Nights makes them properly dark, with seven levels to choose from, and darkens interiors at night unless they are well lit. Optional plugins adjust how well NPCs spot you in the dark so stealth stays fair. It is one of the most endorsed visual mods for the game and was updated on November 10, 2025. Creator: unforbidable. Download: Darker Nights on Nexus Mods.

Lightweight Lighting mod for Fallout 4 by SpringHeelJon

34. Lightweight Lighting

Lightweight Lighting overhauls image spaces, lighting templates and weather for the base game and every DLC, aiming for darker and more consistent interiors, moodier nights and more varied weather while keeping the vanilla color palette. Its creator built it with performance and compatibility in mind, with no cell edits, so it suits players who cannot run an ENB. An interiors-only version is available. Creator: SpringHeelJon. Download: Lightweight Lighting on Nexus Mods.

Ultra Interior Lighting mod for Fallout 4 by gargorias

35. Ultra Interior Lighting

Most Fallout 4 interiors cast shadows from only a small share of their lights. Ultra Interior Lighting hand-places thousands of new shadow-casting lights, raising that share to between 80 and 100 percent in most interiors including the DLC, and adjusts fog and ambience to match. Its page also notes lighting bug fixes and a triggered lighting system for complex areas. A darker ambience plugin is optional. Creator: gargorias. Download: Ultra Interior Lighting on Nexus Mods.

Enhanced Lights and FX mod for Fallout 4 by Anamorfus

36. Enhanced Lights and FX

Enhanced Lights and FX (ELFX) overhauls interior lighting for atmosphere and realism: every interior light source emits light, there are more god rays and shadow-casting lights, some interiors darken at night, and ambient light and fog get darker, in some cases really dark, per its page. Its creator placed light sources where they would make sense in pre-war Boston and suggests bringing a flashlight. It covers much of the same ground as Ultra Interior Lighting (number 35), and its page promises slight to no frame rate loss. It was last updated in April 2018. Creator: Anamorfus. Needs: Automatron and Far Harbor. Download: Enhanced Lights and FX on Nexus Mods.

Vivid Weathers mod for Fallout 4 by Mangaclub

37. Vivid Weathers

Vivid Weathers is a lore-friendly weather and climate overhaul with more than 75 new weathers, over 110 new cloud textures, four seasons, new rain and thunder sounds, and new image spaces. Heavy fog, rain and radstorms also make it harder for enemies to see or hear you, a craftable holotape controls the weathers and image settings, and it adds a small questline with a player home and base. It replaces the game’s weather system wholesale, as True Storms (number 31) does, and its page warns against changing the game’s timescale. It was last updated in September 2022. Creator: Mangaclub. Download: Vivid Weathers on Nexus Mods.

Pip-Boy Flashlight mod for Fallout 4 by AKcelsior

38. Pip-Boy Flashlight

The vanilla Pip-Boy light glows in every direction, even through your own body. Pip-Boy Flashlight turns it into a forward-facing beam like the flashlights in S.T.A.L.K.E.R. and Metro 2033, which limits your vision cone and makes dark interiors far tenser, per its page. Its installer lets you pick the beam’s range and textures for the Pip-Boy and power armor lamps. The main file dates from 2016, with a 2018 version 6 beta also on its page. Creator: AKcelsior. Download: Pip-Boy Flashlight on Nexus Mods.

Fallout 4 Enhanced Color Correction mod by ChaosWWW

39. Fallout 4 Enhanced Color Correction

Fallout 4 Enhanced Color Correction stretches the game’s color range so shadows run deeper and highlights look more vibrant, aimed at areas that feel washed out, without drastically changing the look. It subtly boosts certain colors, including a slight red tint that gives characters more life, and its page says it has no performance impact. You choose between the original version (darker), version 1.2 (less dark) and a desaturated Gloom version. It dates from December 2015 and uses no script extender. Creator: ChaosWWW. Download: Fallout 4 Enhanced Color Correction on Nexus Mods.

True Grass mod for Fallout 4 by L00

40. True Grass

True Grass is an all-in-one, lore-friendly overhaul of grass, plants, ground textures and distant LODs that makes the Commonwealth look wilder and more varied, with new grasses, flowers and a few subtle mutated plants that change by location. Its creator reports a minimal frame rate hit and includes an ini file to set foliage density, plus an optional half-size texture pack. Its page says it works with mods that change only trees, but not with other mods that alter grass or plants. It was last updated in August 2017. Creator: L00. Download: True Grass on Nexus Mods.

Reverb and Ambiance Overhaul mod for Fallout 4 by mm137

41. Reverb and Ambiance Overhaul

Reverb and Ambiance Overhaul, from the creator of Improved Map with Visible Roads (number 22), makes weapon sounds more realistic for you and NPCs, rebalances ambiance and reverb to feel more lively, and fixes a number of sound issues. It adds Reverb and Ambiance sliders to the Audio menu, and its page says it is lightweight and compatible with all sound replacer mods. The main ALL DLC file needs all five add-ons it lists, and a separate file covers players with no DLC or only some. It was last updated in 2016. Creator: mm137. Download: Reverb and Ambiance Overhaul on Nexus Mods.

Gameplay and Combat

Better Locational Damage mod for Fallout 4 by Zzyxzz

42. Better Locational Damage

Better Locational Damage reworks combat around where you hit. Headshots are scripted and depend on caliber (a 10mm kills a human but not a super mutant), helmets can stop them, enemy health is reduced to end bullet sponges, and it adds bleeding, stagger, sneak stabs and shotgun knockback. It has optional overhauls for armor, NPC scaling and more, and was updated in February 2026. Mature content. Creator: Zzyxzz. Needs: F4SE, Mod Configuration Menu, RobCo Patcher (number 12). Download: Better Locational Damage on Nexus Mods.

Bullet Counted Reload System mod for Fallout 4 by shavkacagarikia

43. Bullet Counted Reload System

In the base game, a shotgun or lever-action rifle always plays its full reload no matter how many shells you fired. The Bullet Counted Reload System (BCR) adds proper round-by-round reloads at the engine level. On its own it changes nothing: weapon mods add support for it, and optional files add it to the Far Harbor lever-action rifle. It was updated on August 29, 2026. Creator: shavkacagarikia. Needs: F4SE. Download: Bullet Counted Reload System on Nexus Mods.

Classic Holstered Weapons System mod for Fallout 4 by shavkacagarikia

44. Classic Holstered Weapons System

Fallout 4 makes your holstered weapon vanish into thin air. Classic Holstered Weapons restores visible holstered weapons on the player and human NPCs, as in earlier Fallout games, and works with most modded weapons automatically. It uses no plugin slot and has an in-game positioner for adjustments. Its creator updated it for 1.11.240 in August 2026, though its page now also recommends the newer Visible Favorites mod as an alternative. Creator: shavkacagarikia. Needs: F4SE. Download: Classic Holstered Weapons System on Nexus Mods.

Unlimited Survival Mode mod for Fallout 4 by Kassent

45. Unlimited Survival Mode

Survival difficulty is the best way to play Fallout 4 for many fans, but it disables saving, fast travel and the console. Unlimited Survival Mode lets you switch those restrictions back on one by one, including quick saves, autosaves, fast travel and the compass markers, so you keep the survival mechanics you like. Its December 2025 update added Anniversary Edition support. Creator: Kassent. Needs: F4SE (MCM optional). Download: Unlimited Survival Mode on Nexus Mods.

Horizon mod for Fallout 4 by Zawinul

46. Horizon

Horizon is a ground-up gameplay overhaul with thousands of changes: survival mechanics, crafting, loot, leveling and healing (which requires real medical treatment) are all redesigned. Its creator is blunt that it is a new framework rather than a drop-in mod, and warns against third-party mod list collections that include it. Anniversary Edition players also need its font fix file, per its page. Creator: Zawinul. Download: Horizon on Nexus Mods.

NPCs Travel mod for Fallout 4 by aiueoooo

47. NPCs Travel

The roads of the Commonwealth can feel empty between set pieces. NPCs Travel adds travelers who roam the Commonwealth, Far Harbor and Nuka-World, heading to randomly chosen destinations, with some destinations unlocking as you complete quests. Its page warns that versions before 3.0 are not compatible with 3.0 and newer, so start fresh if you are upgrading. It was updated on September 6, 2026. Creator: aiueoooo. Download: NPCs Travel on Nexus Mods.

Campsite mod for Fallout 4 by fadingsignal

48. Campsite

Campsite adds simple wasteland camping: craftable, carryable tents, sleeping bags with new HD textures, campfires, lanterns, a cooking pot and even a dog bed for Dogmeat, all built at the chem station under a new Camping Gear category. It pairs naturally with survival difficulty. Its page says it is safe to add mid-playthrough and is still fully functional and actively maintained. Creator: fadingsignal. Download: Campsite on Nexus Mods.

Lowered Weapons mod for Fallout 4 by lesma666

49. Lowered Weapons

In first person, the base game keeps your gun raised and pointed forward 100 percent of the time. Lowered Weapons swaps in an animation that drops it to a relaxed position when you are not firing, power armor included, and it is one of the most endorsed Fallout 4 mods ever uploaded. It is a loose-file animation replacer from 2015, so its page explains the INI change that lets the game read loose files if your mod manager does not handle that for you. Creator: lesma666. Download: Lowered Weapons on Nexus Mods.

Start Me Up Redux mod for Fallout 4 by Dashboarderian and Oddlittleturtle

50. Start Me Up Redux

Start Me Up is the classic alternate start for Fallout 4: wake up as someone other than Shaun’s parent, either as a pre-war vault dweller or as a wastelander with your own traits, occupation, starting location and gear, backed by more than 800 voiced dialogue edits. The original page now tells players to use Start Me Up Redux instead, which continues it with bug fixes, additions and Unofficial Patch compatibility, and reached version 9.2 on July 31, 2026. Use its Normal-XDI file with the Extended Dialogue Interface (number 18). Its page says old-gen, GOG and downgraded players need an archive loader for the latest version. Creator: Dashboarderian and Oddlittleturtle (original by TinyManticore). Needs: Unofficial Fallout 4 Patch, Far Harbor and Nuka-World. Download: Start Me Up Redux on Nexus Mods.

Legendary Modification mod for Fallout 4 by teaLz

51. Legendary Modification

Legendary Modification lets you craft legendary effects onto weapons, armor and power armor at the workbench, the same way you add any other mod, with no console commands needed. It works on items that can carry a legendary effect, and it is among the most endorsed Fallout 4 mods. Its creator notes on the page that it has not been updated or tested in a long time and points players who want DLC effects toward other mods. It is a December 2015 plugin with no script extender code. Creator: teaLz. Download: Legendary Modification on Nexus Mods.

Craftable Ammo mod for Fallout 4 by kr1ck

52. Craftable Ammo

Its creator made Craftable Ammo to add the ammo crafting Bethesda left out, and it puts the recipes under Utility at the chemistry station. It covers nearly every ammo type, including fusion cells, plasma cartridges, cryo cells, missiles and mini nukes, with recipes built from copper, lead, steel and other components scaled to each round’s value. You choose batch sizes of 10, 25, 50 or 100 rounds, with or without perk requirements. It is a simple November 2015 plugin. Creator: kr1ck. Download: Craftable Ammo on Nexus Mods.

Power Armor Animation Changes mod for Fallout 4 by SomberX

53. Power Armor Animation Changes

Getting in and out of power armor plays a long, slow animation in the base game. Power Armor Animation Changes swaps in the much quicker in-combat animation for every entry and exit, with an optional heroic idle stance for empty suits and an instant enter and exit option that its page says to use at your own risk. Its April 2024 update flagged it as an ESL so it no longer takes a full plugin slot, and its creator notes that the previous version also worked fine with the 2024 update. Creator: SomberX. Download: Power Armor Animation Changes on Nexus Mods.

Weapons and Armor

See Through Scopes mod for Fallout 4 by henkspamadres

54. See Through Scopes

See Through Scopes replaces the flat black scope overlay with scopes you actually look through, in 2.5x, 4x and 8x magnifications, including Recon variants. Reticles are customizable, and a hold-breath feature steadies your aim. You can add the new scopes alongside the vanilla ones or replace them. It has been updated for the next-gen weapons and was last updated on October 10, 2026, to version 2.7.1. Creator: henkspamadres. Download: See Through Scopes on Nexus Mods.

Armorsmith Extended mod for Fallout 4 by Gambit77

55. Armorsmith Extended

Armorsmith Extended lets you wear any outfit under armor pieces, pair bandanas and gas masks with open helmets, and add ballistic weave to almost any clothing. It rebuilds clothing modding from scratch with linings, gloves, eyewear, color swaps and carry weight mods. It is one of the most downloaded mods for the game, with over 11 million downloads, and was updated in August 2026. Creator: Gambit77. Needs: Armor and Weapon Keywords Community Resource (AWKCR, number 10). Download: Armorsmith Extended on Nexus Mods.

Eli's Armour Compendium mod for Fallout 4 by Elianora

56. Eli’s Armour Compendium

Eli’s Armour Compendium adds more than 80 lore-friendly unisex armors and 30 accessories, mostly remixed and recolored from vanilla gear so they blend into the world, with outfits for the Institute, Brotherhood, Minutemen, raiders, settlers and vault dwellers. Recipes are unlocked by buying magazines from Ellie’s shop. It received a major 2024 upgrade and was updated on August 27, 2026. Creator: Elianora. Needs: Automatron, Far Harbor, Contraptions Workshop and Nuka-World. Download: Eli’s Armour Compendium on Nexus Mods.

Backpacks of the Commonwealth mod for Fallout 4 by BmanBlazer

57. Backpacks of the Commonwealth

Backpacks of the Commonwealth adds 26 backpacks, each with a hand-picked world location, and also puts them on NPCs, vendors and in containers. You can customize them with more than 100 workbench mods and 50 skins, and five new magazines each grant a unique perk. It was updated on October 11, 2026, to version 2.1.3, and has console versions too. Creator: BmanBlazer. Download: Backpacks of the Commonwealth on Nexus Mods.

West Tek Tactical Optics mod for Fallout 4 by fadingsignal

58. West Tek Tactical Optics

West Tek Tactical Optics adds night vision, thermal and targeting goggles and eyepieces with new models and HD textures. They are modular and upgradeable at the armor workbench, with three vision effects, eight colors and two targeting enhancements, plus a toggle to switch them on and off. You can even craft schematic posters for your base. Its page confirms it works with the next-gen update. Creator: fadingsignal. Download: West Tek Tactical Optics on Nexus Mods.

K-9 Harness mod for Fallout 4 by fadingsignal

59. K-9 Harness

K-9 Harness gives Dogmeat real modular body armor, modeled on modern military and police K-9 gear. Side pouches and a backpack add carrying capacity, ballistic weave adds protection, and faction patches and eight colors and patterns let you match your own kit. You craft it at the chem station under Utility. Its page says it is fully compatible with the 2024 update. Creator: fadingsignal. Download: K-9 Harness on Nexus Mods.

Service Rifle mod for Fallout 4 by Painter2099

60. Service Rifle

Service Rifle brings the iconic Fallout: New Vegas rifle to the Commonwealth, built on the M16 platform with scratch-made models, textures and animations. It combines three New Vegas weapons, the Service Rifle, Assault Carbine and Marksman Carbine, into one fully customizable gun where every part can be modded separately. It starts appearing at vendors and on raiders, Gunners and Nuka-World raiders from level 10, per its page, and was last updated in July 2018. Creator: Painter2099. Needs: Nuka-World. Download: Service Rifle on Nexus Mods.

RU556 Assault Rifle mod for Fallout 4 by FX0x01, F34R and Navaro

61. RU556 Assault Rifle

RU556 adds a highly customizable assault rifle with a long list of attachments, custom first and third person animations and sounds, and a lore hook about an illegal pre-war prototype that turned up in the Commonwealth. It is added to the game’s leveled lists, so you can find it in the world, per its page. Version 3.0 came with 2K and 4K texture options, and an October 2020 add-on brought new reload, walk and sprint animations. Creator: FX0x01, F34R, Navaro and other contributors. Download: RU556 Assault Rifle on Nexus Mods.

DKS-501 Sniper Rifle mod for Fallout 4 by LtCommander

62. DKS-501 Sniper Rifle

The DKS-501 is the series’ classic long-range sniper rifle, and this mod brings it back as a fully moddable standalone weapon. Version 1.5 added a complete set of new animations that work in and out of power armor, higher resolution textures and tweaked spawn lists so snipers appear less often, particularly on raiders. Optional files add custom firing sounds and compatibility patches, and it was last updated in February 2017. Creator: LtCommander. Download: DKS-501 Sniper Rifle on Nexus Mods.

The M2216 Standalone Assault Rifle mod for Fallout 4 by FF7CloudStrife and thespaceman0915

63. The M2216 Standalone Assault Rifle

The M2216 adds a standalone, fully moddable assault rifle built on thespaceman0915’s M16 model, with its own receivers, barrels, stocks and scopes. Version 1.1 rebuilt every scope from scratch to fix a sight bug and added a working reflex sight, and its page asks you to uninstall older versions first. It dates from January 2016 and is one of the most endorsed weapon mods for the game. Creator: FF7CloudStrife and thespaceman0915. Download: The M2216 Standalone Assault Rifle on Nexus Mods.

Combined Arms Modern Weapon Pack mod for Fallout 4 by Nova and Friends

64. Combined Arms Modern Weapon Pack

Combined Arms is a pack of 14 modern weapons, from handguns to high-caliber rifles, each with a large set of attachments, ammo options that trade off stats, and eight reticles for every reflex sight. Its page says the guns are integrated into the leveled lists, so they turn up on Gunners and raiders and in stores, and its SPAS-12 supports the Bullet Counted Reload System (number 43). It needs game version 1.10.162 or newer, per its page, and an optional patch fixes a purple sight glass issue on AMD and Intel graphics. With more than 3.5 million downloads, it is one of the most downloaded weapon packs for the game. Creator: Nova and Friends. Needs: Scopes Framework (optional, recommended by its page). Download: Combined Arms Modern Weapon Pack on Nexus Mods.

Extended Weapon Mods mod for Fallout 4 by Akhanami

65. Extended Weapon Mods

Extended Weapon Mods adds new craftable modifications for vanilla guns rather than new guns, including a stock that turns the 10mm pistol into a rifle, with new meshes and stats. It covers the combat shotgun, combat rifle, 10mm pistol, .44 revolver and submachine gun. Its creator’s notice says version 1.7 removed the pipe machine gun ahead of a planned remake, and the current file dates from July 2017. Creator: Akhanami. Download: Extended Weapon Mods on Nexus Mods.

Craftable Armor Size mod for Fallout 4 by kamicane

66. Craftable Armor Size

Craftable Armor Size unlocks the Light, Sturdy and Heavy size mods at the armor workbench for leather, metal, combat, raider and synth armor, so you can upgrade the legendary piece you like instead of hunting for a heavier drop. Sturdy needs Armorer rank 3 and Heavy needs rank 4, with material costs to keep it balanced, and swapping a size gives you the old one back as a mod item. Its installer also includes an optional fix for the game’s broken material perk requirements. It was last updated in February 2016. Creator: kamicane. Download: Craftable Armor Size on Nexus Mods.

NCR Ranger Veteran Armor mod for Fallout 4 by DogtoothCG and Unoctium

67. NCR Ranger Veteran Armor

NCR Ranger Veteran Armor brings the most recognizable armor from Fallout: New Vegas to the Commonwealth, together with the Ranger Sequoia revolver and the Anti-Materiel Rifle, per its main file. Its page still carries an early notice that the armor is not upgradeable or moddable at a workbench and that the Pip-Boy clips slightly with the mesh. An optional black visor replaces the red one, and it was last updated in May 2018. Creator: DogtoothCG and Unoctium. Download: NCR Ranger Veteran Armor on Nexus Mods.

Enclave X-02 Power Armor mod for Fallout 4 by DogtoothCG and Unoctium

68. Enclave X-02 Power Armor

Enclave X-02 Power Armor brings the suit the Enclave wore in the Capital Wasteland in Fallout 3 to the Commonwealth as a medium-level power armor, waiting in a Red Rocket station in the middle of the Glowing Sea, per its page. Besides the usual power armor mods, it adds Storm Servos, a new modification that gives intense bursts of speed at the cost of your health, plus a Squad Sigma paint job. Its creators later added a Cryo variant, and it was last updated in October 2018. Creator: DogtoothCG and Unoctium. Download: Enclave X-02 Power Armor on Nexus Mods.

Black Widow Armor mod for Fallout 4 by Deserter X and Mitosuke

69. Black Widow Armor

Black Widow Armor adds a hooded armor set with its own short story: one of the graves in Wildwood Cemetery hides it, along with a widow’s last wish. An option at the armor workbench lets you switch to an underworld view that exposes enemies’ souls and lowers their resistances, and it gets ballistic weave without needing Railroad affinity. It works with every body type, comes with a matching Pip-Boy retexture, and was updated in June 2023. Creator: Deserter X and Mitosuke. Download: Black Widow Armor on Nexus Mods.

Settlements and Player Homes

Sim Settlements 2 mod for Fallout 4 by Sim Settlements Team

70. Sim Settlements 2

Sim Settlements 2 is the biggest settlement mod for Fallout 4 and a full story expansion at the same time. You zone plots and settlers build and upgrade them over time, while a long voiced main quest gives you a reason to rebuild the Commonwealth. Chapters 2 and 3 of the story are separate downloads from the same team, and the main mod reached version 3.8.0 on October 2, 2026. Creator: Sim Settlements Team. Needs: Workshop Framework, HUDFramework. Download: Sim Settlements 2 on Nexus Mods.

Workshop Framework mod for Fallout 4 by kinggath

71. Workshop Framework

Workshop Framework opens up the settlement system for other mods and gives players faster, more stable workshop scripts plus new controls. It is required by Sim Settlements 2 and many settlement mods. Its page says it has worked with the next-gen update since version 2.4.0, and players who stay on the older game version need its Old-Gen Replacers file. Load it after the Unofficial Patch. Creator: kinggath. Download: Workshop Framework on Nexus Mods.

Place Everywhere mod for Fallout 4 by TheLich

72. Place Everywhere

Place Everywhere removes the red “can’t place here” errors in workshop mode. You can build inside other objects, in water and in the air, move scrap-only objects, and even relocate workbenches and power armor, with precise rotation, movement and scaling controls. Its main file targets game version 1.11.240, and its creator keeps builds for older versions in the Files section. Creator: TheLich. Needs: F4SE. Download: Place Everywhere on Nexus Mods.

Homemaker mod for Fallout 4 by bombasticmori (maintained by Damanding)

73. Homemaker

Homemaker adds more than 1,000 new craftable settlement objects, from cars and refrigerators to working streetlights, plus a new Institute build set with snapping walls, floors and stairs, and working planters. It is now maintained by Damanding, whose version adds new objects and quality of life features, and it was updated in June 2025. Creator: bombasticmori (maintained by Damanding). Needs: Settlement Menu Manager (number 13) and all DLC. Download: Homemaker on Nexus Mods.

Scrap Everything mod for Fallout 4 by shadowslasher410 and VIitS

74. Scrap Everything

Scrap Everything lets you scrap nearly anything in a settlement: ruined houses, grass, trash piles, debris, roads and sidewalks, so you can clear a site before you build. Its page says it must go at the very end of your load order, recommends saving before you scrap, and explains an INI change needed to scrap outside settlements with build-anywhere mods. It was updated in May 2025. Creator: shadowslasher410 and VIitS. Download: Scrap Everything on Nexus Mods.

Transfer Settlements mod for Fallout 4 by CDante

75. Transfer Settlements

Transfer Settlements exports your settlements into blueprint files you can import into any save, for any character, or share with other players. Version 2.22 added an installer that detects your game version and installs the matching build, supporting both the Anniversary Edition (1.11.240) and the old 1.10.163 build. It was updated on September 8, 2026. Creator: CDante. Needs: F4SE. Download: Transfer Settlements on Nexus Mods.

Rockin' Red Rocket mod for Fallout 4 by Elianora

76. Rockin’ Red Rocket

Rockin’ Red Rocket turns the Red Rocket truck stop near Sanctuary into a fully decorated interior player home behind a load door, safe from weather. The decoration is static by design, but every workstation and container works, and the workbenches share resources through one Red Rocket workbench. It was updated in March 2026. Creator: Elianora. Needs: Far Harbor, Nuka-World, Vault-Tec Workshop, Contraptions Workshop and Wasteland Workshop. Download: Rockin’ Red Rocket on Nexus Mods.

Basement Living mod for Fallout 4 by Rob Vogel and fadingsignal

77. Basement Living

Basement Living adds 10 standalone basement and bunker player homes, each with its own workshop and a craftable door hatch you can place in any settlement. Like Home Plate, you can scrap and decorate them however you like, which makes them a secure place to store Power Armor and gear away from settlers. The interiors are fully navmeshed and were last updated in June 2024. Creator: Rob Vogel and fadingsignal. Download: Basement Living on Nexus Mods.

Settlement Building and Management

Better Settlers mod for Fallout 4 by Thom293

78. Better Settlers

Better Settlers adds more than 230 new settler variations, for over 270 in total, against roughly 28 face, race and hair combinations in the base game, so your settlements stop filling up with clones. You can stop at the vanilla-gear version or add lore-friendly changes to equipment, stats, gender ratio and mortality, and its page says it uses no scripts and works with Sim Settlements. It comes in versions with and without Far Harbor and Nuka-World, and its optional clothing and armor pack needs Eli’s Armour Compendium (number 56) and Azar’s Ponytail Hairstyles. Creator: Thom293. Download: Better Settlers on Nexus Mods.

Longer Power Lines mod for Fallout 4 by Puma

79. Longer Power Lines

Longer Power Lines raises the maximum length of workshop power wires, so you can connect generators and pylons from much farther apart instead of building chains of extra pylons. It comes in 2x, 3x (the main file) and infinite versions, and its page also links Bethesda.net versions for PC, Xbox One and PlayStation 4. It is a one-setting plugin from November 2015. Creator: Puma. Download: Longer Power Lines on Nexus Mods.

Settlement Supplies Expanded mod for Fallout 4 by Troy Irving

80. Settlement Supplies Expanded

Settlement Supplies Expanded (SSEX) adds more than 400 objects to the workshop, from usable beds, chairs and benches to snappable doors, chain-link and Covenant fence sets, a barber and surgery chair, cars, trees and an alternate power armor rack. Its standard version works with any workshop mod that does not change the vanilla menus, and a separate file is for Settlement Keywords Expanded (number 14) users. It was last updated in December 2016. Creator: Troy Irving. Download: Settlement Supplies Expanded on Nexus Mods.

Higher Settlement Budget mod for Fallout 4 by GrimTech

81. Higher Settlement Budget

Every settlement has a build limit, the size meter in workshop mode, and large builds hit it fast. Higher Settlement Budget is a small batch file: at a settlement’s workbench, open the build menu and then the console, click the workbench and type bat settlement to raise that settlement’s limit by nearly three times, or bat lowersettlement to return it to near default, per its page. An updated SafeVersion by sonofloki is also in its files. The original dates from 2015, and the SafeVersion was added in 2018. Creator: GrimTech (PatrickJr). Download: Higher Settlement Budget on Nexus Mods.

Quieter Settlements mod for Fallout 4 by Lemures

82. Quieter Settlements

Generators, turrets, water purifiers, conveyors and settlers hammering the same broken fan make big settlements loud. Quieter Settlements turns those sounds down, with Original, 50, 25, 10 (its recommended setting) and Silent options for most sound types. Version 0.30 was rebuilt as a plugin in the Creation Kit, and an all-in-one file with the recommended settings needs Wasteland Workshop and Contraptions Workshop. It was last updated in June 2016. Creator: Lemures (updated by CAPGames). Download: Quieter Settlements on Nexus Mods.

OCDecorator mod for Fallout 4 by mcface and EbokianKnight

83. OCDecorator

OCDecorator lets you place any lootable object, from bottles and food to tools and collectibles, as a static decoration in workshop mode, so settlers, Dogmeat and physics glitches can no longer knock your display over. You put items into its OCDispenser container, it dispenses them for placement, and you can still loot what you place directly. Its installer supports Wasteland Workshop, Far Harbor, Vault-Tec Workshop and Nuka-World, and it was last updated in October 2018. Creator: mcface and EbokianKnight. Download: OCDecorator on Nexus Mods.

Snappable Junk Fences mod for Fallout 4 by DarthWayne

84. Snappable Junk Fences

Vanilla junk fences leave gaps between sections and are hard to line up. Snappable Junk Fences adds snap points to junk fences and guard towers so they join without gaps, at two heights to cope with uneven ground, and lets you snap floors to them as walkways for turrets or cover. It also adds three spike pieces for walls and towers. It was last updated in February 2017. Creator: DarthWayne. Download: Snappable Junk Fences on Nexus Mods.

Robot Home Defence mod for Fallout 4 by TheTalkieToaster

85. Robot Home Defence

Robot Home Defence lets you build robots in workshop mode as settlement guards, from Protectrons and Mister Gutsies to Assaultrons and Sentry Bots, plus Mister Handies and Miss Nannies that raise happiness and utility Protectrons that scavenge parts. Building them takes ranks in Robotics Expert and a fusion core, and you can recruit them to follow you, per its page. Later quests also unlock Protectron brewers that supply food and water, and synth settlers. It was last updated in March 2016. Creator: TheTalkieToaster. Download: Robot Home Defence on Nexus Mods.

Brighter Settlement Lights mod for Fallout 4 by Elvani

86. Brighter Settlement Lights

Player-built lights in Fallout 4 barely light a room. Brighter Settlement Lights roughly doubles or triples their radius, depending on the version you pick, with a very long range soft option and one that lowers intensity instead. It is a 2015 plugin made in FO4Edit, and a single installer holds every version. Creator: Elvani. Download: Brighter Settlement Lights on Nexus Mods.

Functional Displays mod for Fallout 4 by SecretAgent99

87. Functional Displays

Functional Displays, which its page calls the original display mod for Fallout 4, lets you show off your loot on wall pegboards, shelves, glass cases, mannequins and other containers. Weapons, armor, holotapes, magazines, bobbleheads and other collectibles all get a place, and its last update added Nuka-World support and fixed a crash with collectibles spawning in containers. It was last updated in October 2016. Creator: SecretAgent99. Download: Functional Displays on Nexus Mods.

Working Food Planters mod for Fallout 4 by Dominik Rungelrath

88. Working Food Planters

The raised food planters you see at Graygarden cannot be built in the base game. Working Food Planters adds them to the workshop, so you can grow food in settlements with no dirt, on most even surfaces. It is a tiny plugin from November 2015. Creator: Dominik Rungelrath. Download: Working Food Planters on Nexus Mods.

Immersive Vendors mod for Fallout 4 by Xgrufijury

89. Immersive Vendors

Immersive Vendors fills every craftable settlement store with visible products during business hours (8:00 to 20:00), and the goods only appear when a vendor is manning the stall. It also adds three new level 3 store variants and six level 3 bar variants. It was last updated in July 2017, with English and German files. Creator: Xgrufijury. Download: Immersive Vendors on Nexus Mods.

Shaikujin's Better Warning for Settlements Being Attacked mod for Fallout 4 by Shaikujin

90. Better Warning for Settlements Being Attacked

When a settlement is attacked, the base game flashes a two-second message that is easy to miss. This mod turns it into a standard message box you have to dismiss, and it says who is attacking (raiders, feral ghouls and so on) instead of the generic alert. Timed radiant quests get the same treatment. It was last updated in May 2016. Creator: Shaikujin. Download: Better Warning for Settlements Being Attacked on Nexus Mods.

Quests, Companions and New Lands

America Rising 2: Legacy of the Enclave mod for Fallout 4 by Otellino

91. America Rising 2: Legacy of the Enclave

America Rising 2 is a remake and remaster of the original Enclave quest mod. It adds a 24-quest storyline woven into the main quest, letting you finish the game with the Enclave or destroy them, with over 8,000 lines of voiced dialogue from 25 actors, an evolving base, new worldspaces, an Enclave radio station and a companion. It was updated on September 1, 2026. Creator: Otellino. Download: America Rising 2 on Nexus Mods.

Outcasts and Remnants mod for Fallout 4 by Thuggysmurf, Recluse and Formado721

92. Outcasts and Remnants

Outcasts and Remnants is a DLC-sized quest mod its page puts at around 20 hours, with new factions, locations, player bases and fully voiced custom companions. Its page says it needs only the base game, with no DLC required. It was last updated in 2020 and uses no script extender. Creator: Thuggysmurf, Recluse and Formado721. Download: Outcasts and Remnants on Nexus Mods.

Project Valkyrie mod for Fallout 4 by Thuggysmurf, Sybsidian and Formado721

93. Project Valkyrie

Project Valkyrie, from the same team, continues the story with 20 quests, four custom voiced companions and alternate endings to the main game. You can end the war between factions in new ways, including letting all four major factions coexist, and actually run the Institute as its Director. It was a Nexus Mods Mod of the Month in August 2018 and was last updated in 2020. Creator: Thuggysmurf, Sybsidian and Formado721. Needs: Outcasts and Remnants. Download: Project Valkyrie on Nexus Mods.

Atomic Radio and Tales from the Commonwealth mod for Fallout 4 by Kris Takahashi

94. Atomic Radio and Tales from the Commonwealth

This download bundles two long-running mods. Atomic Radio is a pre-war radio station with hours of lore-friendly commercials, public service announcements and shows, while Tales from the Commonwealth adds voiced quests and companions, and Settlers of the Commonwealth adds settlers with real dialogue. It was last updated in January 2021, and none of it uses the script extender. Creator: Kris Takahashi. Download: Atomic Radio and Tales from the Commonwealth on Nexus Mods.

Heather Casdin mod for Fallout 4 by llamaRCA

95. Heather Casdin

Heather Casdin is one of the most loved companion mods: a complex, story-driven character with over 2,400 lines of voiced dialogue and quests across the Commonwealth, Far Harbor and Nuka-World. She was Nexus Mods’ number one File of the Month in April 2017. The February 2024 update fixed bugs and made her assignable in Sim Settlements 2, and she no longer needs a patch for XDI. Creator: llamaRCA. Download: Heather Casdin on Nexus Mods.

Companion Infinite Ammo mod for Fallout 4 by TheTalkieToaster

96. Companion Infinite Ammo

Settlers already have infinite ammo for basic weapons, and Companion Infinite Ammo gives the vanilla companions the same rule: as long as they carry one round, they keep firing, except with weapons settlers also use ammo for, such as the Fat Man. The recommended SINGLE version edits as little as possible, MULTI works with multiple-follower mods, and a combined file also makes companion power armor unbreakable. It was last updated in February 2016. Creator: TheTalkieToaster. Download: Companion Infinite Ammo on Nexus Mods.

No Negative Affinity and No Affinity Cooldown mod for Fallout 4 by ricky horror

97. No Negative Affinity and No Affinity Cooldown

No Negative Affinity removes the affinity loss companions apply when you do something they dislike or hate, so you can play your way without wrecking a friendship, and No Affinity Cooldown removes the timers between affinity gains. Its installer offers several variants, including one that turns dislikes into likes, and you can install either half on its own. It dates from December 2015 and pairs well with Visible Companion Affinity (number 24), which shows the numbers. Creator: ricky horror. Download: No Negative Affinity and No Affinity Cooldown on Nexus Mods.

We Are The Minutemen mod for Fallout 4 by TheFirstEnD

98. We Are The Minutemen

We Are The Minutemen reworks the Minutemen into the faction the game says they are. Preston waits until you reach level 20 before asking you to retake the Castle, radiant settlement quests come one at a time with cooldowns, Minutemen called with the flare gun follow you for a while, and patrols around your settlements become far more common. As the faction grows, its members level with you, carry stronger weapons, wear proper uniforms and eventually field veterans in power armor. It was last updated in March 2022. Creator: TheFirstEnD. Download: We Are The Minutemen on Nexus Mods.

Diamond City Expansion mod for Fallout 4 by Statsmakten

99. Diamond City Expansion

Diamond City Expansion adds new areas to Diamond City and Fenway Park, including the East District, the Red Seat District with its own swing music, the Upper Stands and the abandoned hallways inside the stadium, plus a revamp and optimization of the original city. Its creator has retired and marked it finished, and its page says to place it at the bottom of your load order to avoid flickering caused by other mods. It needs all six DLC, per its page, and was last updated in July 2020. Creator: Statsmakten. Needs: All six DLC. Download: Diamond City Expansion on Nexus Mods.

Fallout 4: Point Lookout mod for Fallout 4 by The Capital Wasteland Team

100. Fallout 4: Point Lookout

Point Lookout is a faithful fan recreation of Fallout 3’s swampy DLC, rebuilt in Fallout 4: the full worldspace, main quest and side quests, every NPC, more than 25 weapons and 50 clothing items, and a new location with a workshop. Its page notes a few minor NPCs are still unvoiced and that loose files must be enabled for its F4SE scripts. It was last updated in 2022. If you still play the original, see our best Fallout 3 mods. Creator: The Capital Wasteland Team. Needs: Extended Dialogue Interface. Download: Fallout 4: Point Lookout on Nexus Mods.

How We Chose These Mods

Every mod here was checked against its creator’s own Nexus Mods page: the original 50 on September 21, 2026 and again on October 17, 2026, and all 100 on October 21, 2026. We checked three things: that it is free and still downloadable, that the download comes from its creator, and which versions of the game its page supports. The 50 mods added on October 21 come from the top of Nexus Mods’ own popularity data for Fallout 4, its most endorsed and most downloaded mods, after setting aside adult mods, modding tools such as BodySlide and FO4Edit, hair and face packs, cheat mods, and near-duplicates of picks already here, such as Full Dialogue Interface (which the Extended Dialogue Interface replaces), the original Sim Settlements (succeeded by Sim Settlements 2) and DEF_UI (which FallUI – Inventory grew out of).

For script extender mods, each entry says whether the creator has shipped a build for the current version (1.11.240); for plugin-only mods, it means nothing on the page says the recent updates broke them. Popular mods that a Bethesda update broke, such as Buffout 4 and Better Console, stay on the list with a dated note instead of being dropped, because creators update their mods all the time.

Only download from the creator pages linked above. Re-upload sites and bundled “mod packs” are the most common way players end up with outdated or malicious files, and if you play on the current version, remember that the original Buffout 4 (number 11) has not been updated since 2023. If you are coming from another game, our Sims 4 mods list and Valheim mods guide follow the same rules, as do our lists of the best Fallout New Vegas mods, best Skyrim mods and best Starfield mods, and our rundown of how many Fallout games there are covers where Fallout 4 sits in the series.

Frequently Asked Questions

What are the must-have Fallout 4 mods to install first? Start with F4SE and Address Library, then the Unofficial Fallout 4 Patch, Addictol and High FPS Physics Fix. With that base working, add everything else.

Where do you download Fallout 4 mods for PC? Nexus Mods hosts every mod on this list, and each link above goes straight to the creator’s own page there. Fallout 4 has no Steam Workshop, so on PC the other official source is Bethesda’s in-game Creations menu.

How do you install Fallout 4 mods? On PC, start with a mod manager (Vortex, Nexus Mods’ own, or Mod Organizer 2), then add each mod from its creator’s Nexus Mods page and enable it there. Mods marked Needs: F4SE also need the script extender: per its readme, you copy f4se_loader.exe and its files into the Fallout 4 folder and launch the game through that loader, either directly or from your mod manager. Creations, on PC and consoles, install from the in-game Creations menu, where some are free and some cost Creation Credits.

Do these Fallout 4 mods work on Steam, GOG, Game Pass or Epic? F4SE’s page says it supports the latest Steam and GOG versions (which are not always the same version) and warns against anything from the Microsoft Store, which is where Game Pass installs it from, so the entries that need F4SE are for Steam or GOG on PC, and only once their creators support your game version, as each entry notes. The page does not list the Epic version. The entries without that requirement do not use the script extender, but check each page for the game versions its creator supports.

What are the best mods for Fallout 4 old gen? This list targets the current 1.11.240 version, but many picks still support the old-gen 1.10.163 build, and Buffout 4 (number 11) supports only 1.10.162 and 1.10.163. High FPS Physics Fix, Weapon Debris Crash Fix and Sprint Stuttering Fix list it among their supported versions, See Through Scopes says it works on 1.10.163, PRP and Place Everywhere keep older builds on their Files tabs, Transfer Settlements installs the matching build for you, Addictol and RobCo Patcher list old gen as supported, Better Console lists 1.10.163, and Workshop Framework has an Old-Gen Replacers file. Start Me Up Redux’s page says old-gen players need an archive loader for its latest version, and the Unofficial Patch’s current release no longer supports old versions.

Why did my Fallout 4 mods stop working after an update? Each Bethesda patch changes the game’s executable, which breaks every F4SE plugin until F4SE and each mod’s creator ship a new build. This happened after the 2024 next-gen update and again after the November 2025 Anniversary Edition update, so after any patch, check each creator’s page before loading a save.

Do mods disable achievements in Fallout 4? Achievements switch off while mods are active, and the Achievements mod (number 28) uses F4SE to turn them back on, per its page. Its only file dates from 2017, so it may not work on the current version until its creator updates it.

Are Fallout 4 mods safe to download? Mods downloaded from the creator’s own page are the safest option. Avoid re-upload sites and bundled packs, and keep a backup save before adding or removing script-heavy mods.

Can you use mods on Fallout 4 on Xbox or PlayStation? Yes, through the in-game Creations menu, and several mods here have official console versions per their pages. Script extender mods are PC only, and PlayStation has tighter limits on what Creations can include. For how console modding works in another big RPG, see our guide to Witcher 3 mods on consoles.

Are these Fallout 4 mods free? Yes, all 100 are free on Nexus Mods. Bethesda’s in-game Creations menu also sells paid content, which is separate from everything on this list. For the Fallout 4 Creations Bethesda previewed during Fallout Day 2026, see our Fallout Day news.

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