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Minecraft Dungeons II: How Soul Storms Work

Glowing blue soul-charged skeletons rising in a moonlit forest clearing in Minecraft Dungeons II

Soul Storms are the post-story endgame in Minecraft Dungeons II: one area of the map at a time is hit by a storm, Storm Generators of different difficulties appear, and destroying three of them defeats the storm and pays out extra-good gear. That is what creative director Måns Olson told PCGamesN before launch, and they unlock once you finish the main story.

Below we cover when Soul Storms unlock, the storm timer and the order storms move around the map, what the generators spawn, what the loot looks like, and how to prepare. Mojang has not published the storm schedule, the generator tiers or the drop odds, so treat those numbers as a starting point. Everything is current as of version 1.1.3.0, verified against official patch notes.

How Soul Storms Work

Olson laid out the loop in an interview with PCGamesN: “One area at a time in the world gets affected by a Soul Storm. Then something called Soul Generators start spawning. You can pick and choose a little bit which Storm Generators you want to defeat because they come in different difficulties, and by the time you defeat three of them, you’ve defeated the Soul Storm, and you get some extra good gear.”

Reviewers describe the same thing from the player’s side. They call them time-limited events where stronger enemies spawn in an area for higher-tier loot, describe three damage-sponge storm towers plus returning bosses, and list destroying Storm Generators for loot and upgrade currency among the post-story activities.

When Soul Storms Unlock

Soul Storms start after the credits: finishing the main story is the unlock. Olson’s interview calls them a “post-story feature,” and the storms are announced right after the final boss. If you are still working through the campaign, our boss guide lists every fight between you and the finale.

The Soul Storm Timer and Area Order

Storms do not run everywhere at once. Each storm lasts about 20 minutes and a new one starts every 40 minutes, moving through seven areas in a fixed order:

  1. Howling Woods
  2. Singer’s Meadow
  3. Rainy Plains
  4. Humbler Huskland
  5. Lullaby Hills
  6. Frozen Highlands
  7. Honeycomb Fields

After Honeycomb Fields the cycle starts over, which works out to a storm in any given area every 4 hours and 40 minutes. The in-game tip describes storms as arriving about every hour and lasting around 40 minutes, so what the game tells you may not match the schedule above. Either way, you do not need to track the clock by hand: the map shows where the ongoing Soul Storm is.

Storm Generators and What They Spawn

Generators are the targets. While a storm is active, they periodically summon enemies from both the Overworld and the Sift, including mobs that would never normally appear in that dimension. The two higher tiers stand apart by what they call in:

Generator Summons
Tier II Witch, Enderman, Warden, Evoker, Dartback or Harmonizer
Tier III Copper Monstrosity, Redstone Monstrosity or Sculk Monstrosity

That lines up with Olson’s “different difficulties”: a Tier III generator is effectively a story boss refight.

What Soul Storms Reward

Here is what a storm pays out:

  • Every generator drops a chest. Destroy all three within the 20-minute window and a better chest spawns.
  • Storm gear can roll an extra effect. Soul Storm loot carries a soul-like icon and has a chance to drop with one more effect than normal.
  • The odds are good. Storm chests never drop Common items; as of version 1.1.3.0, the odds are 1% Rare, 79.2% Special and 19.8% Unique.
  • Currency too. Rewards include Echo Shards and Emeralds, which pay for upgrades at Brave Haven’s vendors. Mojang raised the emerald cap from 9,999 to 99,999 in an October 1 update, so there is far more room to bank storm emeralds.

Do not farm storms on Easy. Easy switches off Special and Unique drops, so storm chests on Easy give only Rare items. Our difficulty guide explains the settings, and you can switch at any time.

How to Prepare for Soul Storms

  • Pick a finished build. Generators that summon Monstrosities hit hard; our best builds guide and best artifacts guide cover setups that hold up.
  • Spend your Enchantment Points. Olson told PCGamesN that by the late game “we do expect that you have spent some time doing enchantments.” Our enchantments guide covers upgrades to level 3.
  • Keep leveling. Each Milestone improves drop odds, as our max level guide explains.
  • Bring a party, at your progress. Design director Laura de Llorens told the Official Xbox Podcast that a session “would adapt” as players join and leave. Mojang’s help center warns that item drop progress is not saved if the party leader is significantly further ahead. Our co-op guide covers matchmaking.

Is the Endgame Enough?

Reviewers split. One lists “Endgame content very lacking at launch” as a con, while another praises “lots of post-campaign activities.” Olson anticipated the debate: “There’s always a desire for more, and players tend to consume this type of content faster than it can be made.” He added that the team will keep updating the game, and two DLC packs are planned; our DLC guide covers what Mojang has and has not confirmed. For the campaign itself, see our how long to beat guide, and every guide is on the Minecraft Dungeons II hub.

Frequently Asked Questions

How do you unlock Soul Storms in Minecraft Dungeons II?

Finish the main story. Olson describes them as a post-story feature.

How often do Soul Storms happen?

A new storm starts every 40 minutes and lasts about 20, rotating through seven areas. The in-game tip describes them as arriving about every hour.

How do you beat a Soul Storm?

Destroy three Storm Generators in the storm’s area. Olson says they come in different difficulties, so you can choose which ones to take on.

What do Soul Storms drop?

Gear that can drop with an extra effect, plus Echo Shards and Emeralds. Storm chests skip Common items entirely.

Can you do Soul Storms solo?

You can. Mojang’s design director says the game adapts to how many players are in a session.

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