Difficulty in Minecraft Dungeons II works in two layers. A difficulty setting changes how strong enemies are, and players who’ve finished the game describe Easy, Normal and Hard options. On top of that, Milestones raise the challenge and the loot as your story progresses. Mojang hasn’t published an official difficulty guide, so this one is built from developer interviews and launch-week playthroughs, and we note which is which.
It works very differently from the first Minecraft Dungeons.
The Difficulty Setting
Content creators who played before launch describe a difficulty slider with Easy, Normal and Hard, which changes how strong enemies are. Reviewers mention playing on the standard setting, and several creators have posted boss fights on Hard. Mojang hasn’t documented the exact menu names, so look for it in the game’s settings if you want to change it.
Milestones: The Game Gets Harder as You Progress
As you move through the story, you’ll see the message: “Milestone reached. Drops are better. Mobs are more challenging.” Playthroughs show the first one appearing after the early Lost Merchant quest, and more follow as the story goes on.
- Enemies get tougher at each Milestone.
- Loot improves too, including a better chance of unique items, reviewers report.
So the game ramps up on its own; you don’t need to raise the setting to keep it challenging.
What the Developers Say
Creative director Måns Olson told PCGamesN that:
- Mobs scale up in the late game.
- Character levels raise your enchantment limit and your chance of finding unique gear, which is how you keep pace. Our enchantments guide explains how to spend your points.
- The endgame’s Storm Generators come in different difficulties, so post-story challenge is something you choose.
Co-op and Difficulty
Reports conflict here. Some reviewers say enemies scale to your heroes’ power level rather than the number of players, while others say toughness ramps up as players join. Mojang’s own co-op article says matchmaking pairs players by story progress, region and power level. Our co-op guide covers the rest.
What’s Different From the First Minecraft Dungeons
If you played the first game, forget its system:
- No Adventure or Apocalypse difficulties have been seen in Dungeons II, and there’s no Threat slider.
- No New Game Plus. Players and reviewers report there’s no NG+ or higher difficulty to unlock after the credits.
- The endgame is Soul Storms instead, with Storm Generators of different difficulties, alongside refights of beaten bosses.
Tips If It Feels Too Hard
- Upgrade your enchantments to level 3 where you can.
- Chase unique items, which drop more often at later Milestones.
- Use the right weapons; our guide to the best early weapons is a good start.
- Bring friends for the late bosses, listed in our boss guide.
- Lower the difficulty setting if a fight is blocking your story.
Every guide is on our Minecraft Dungeons II hub.
Frequently Asked Questions
What difficulty settings does Minecraft Dungeons II have? Players describe Easy, Normal and Hard on a difficulty slider. Mojang hasn’t published an official list.
What are Milestones in Minecraft Dungeons II? Story checkpoints that make enemies tougher and loot better as you progress.
Does Minecraft Dungeons II have Apocalypse difficulty? No Apocalypse or Adventure difficulty has been seen. Those belonged to the first game.
Is there New Game Plus in Minecraft Dungeons II? Players and reviewers report there isn’t. The endgame is Soul Storms and boss refights instead.
Does co-op make Minecraft Dungeons II harder? Reports conflict: some say enemies scale to power level, others that they get tougher as players join.